Irish Nationals 1998 - a Big Blue Scrub's
report
For those of you who don't want to read through all of this, here are
section headings:
Preparation
My preparations for Nationals began about a month ago, and really kicked
into high gear about 2 weeks ago. My initial deck options were Suicide
Black, Donais, Monoblue Tradewind Stasis, and a Sligh variant that never
worked out. I played with the SB a lot but it never had the consistency I
wanted. Donais is a really amazing, excellent deck, and totally in line
with my own ideas on deck construction, but too vulnerable to Wastelands.
The Tradewind Stasis had a lot of potential but needed to add another
colour, and I never worked out a strong enough configuration for it.
The people I tested with, who make up an informal team, were:
John Larkin (Irish National Champion 1997, 21 at Worlds 97)
Dave Kearney (Irish Nationals no.2 1997, 31 at Worlds 97)
Ger Norton
John Rogers
John Cowan
Eoin Brosnan also tested with us.
My aim was to make top 4. I came 9th last year, and was doing a lot more
testing this year, so I figured top 4 was a realistic goal.
I was trying not to play control. I played U/R last year, really an
untuned deck that porbably deserved no better than 4-2. I also played U/R
at Gaelcon, and went something like 1-2 drop. So I was trying to to get
away from control, but it seems that my habitual Blueness is not so easy
to shake off... I started testing Cuneo Blue, and also Erik Lauer's
CounterPhoenix, both of which I thought were very strong. I didn't have
the Phoenixes though, so figured I wasn't going to play it. I played Cuneo
Blue at a warmup tournament and went 3 wins 2 draws - but then I played
against Sligh afterwards and got totally destroyed, like 7-1. I was
advised to play Sligh, and decided to take that advice - until I got home
and started thinking about how to improve the Cuneo Blue so it could
handle Sligh and weenie hordes.
The anticipated metagame for the Irish National was lots of Sligh, lots of
Black and White Weenie, and lots of Tradewind. I decided that a good
control deck should be able to take those decks, especially since they
would be concentrating on beating each other and not worrying about
Control.
The Deck
So despite my best intentions to the contrary I ended up spending the week
before Nationals tweaking a Big Blue deck... this is what it ended up
looking like:
18 Island
4 Quicksand
1 Stalking Stones
1 Wasteland (last-minute replacement for a Stones due to paranoia about
Volrath's Stronghold)
24
4 Counterspell
4 Dissipate
3 Dismiss
2 Power Sink
37
4 Whispers of the Muse
4 Impulse
45
4 Legacy's Allure
4 Nevinyrral's Disk
53
3 Steel Golem
3 Suq'Ata Firewalker
1 Bottle Gnomes
1 Capsize
61
The Suq'Atas were suggested as anti-weenie by Dave Kearney, and he was
totally correct. I've always been fond of the Firewalkers, they're a great
card. Unlike most Control players these days, I prefer 4 Dissipate 3
Dismiss to the reverse ratio - I'm more concerned with being able to
counter early, and to be able to counter twice early, and so on, in the
current environment. 4 Dismiss is evidently better against other control,
but I didn't expect to meet much of it.
4 Allures are absolutely necessary. I experimented with Propaganda but
decided the Allures were better because they could be useful whenever you
drew them. I put in a Gnomes for a Golem because I figured 3 extra life
would be extremely valuable.
All in all the deck was extremely well tuned. Looking back on it now I
consider it an almost-perfect choice (CounterPhoenix is also
almost-perfect, but I was too worried about its consistency, and due to
the 4 Chills figured my Big Blue would be stronger against Sligh after
SBing).
The Sideboard:
4 Chill (I thought this was the best way to shut down Sligh)
2 Hydroblast (also anti-Sligh, but more for the various multicolour decks
splashing Pyros)
2 Force Spike (anti-weenie, especially Suicide Black)
2 Propaganda (more anti-weenie)
1 Phyrexian Furnace (multi-purpose)
1 Teferi's Realm (in case of Pit or Wastes)
1 Rainbow Efreet (just in case I met Control)
1 Bottle Gnomes (weenie, Sligh)
1 Magical Hack (my one scrub card - I'm scared of Boil and Choke)
If I'd known what I was going to run into, I probably would have taken out
the Realm and maybe a Spike and put in Disrupting Scepters. But I think my
pairings were a little unrepresentative in places, so I still think my SB
was pretty good.
I played a lot with this deck. Black Weenie and Sligh gave me the most
trouble, but maybe that's because John Larkin played them against me.
Bloom was also a big pain. White Weenie and Tradewind weren't really a big
problem.
The others played:
Dave, John Cowan, Eoin: Bloom
John Larkin, Ger: CounterPhoenix (John's was an altered version; I think
Ger's was standard)
John Rogers: Tradewind Variant
Day One - Standard
Constructed
I had a first round bye due to my DCI rating, which I was rather surprised
by, but didn't complain...
John Cowan lost his first round against John Burns' 3CW, which was to go
6-0.
Eoin Brosnan, who is rated considerably higher than I am but didn't get a
bye for some reason, won his first match.
John Rogers also won as far as I can remember
The field was looking rather like what we expected. John and Dave didn't
have to play until round 3 because the National Team got 2 byes. Ger and I
started out in round 2...
Round 2
Opponent: Sorry, I have absolutely no idea what his name was at
this point...
Deck: Suicide Black
Game 1
Well, he started off with a ritual and two creatures, so I knew right off
what he was playing... I was a little nervous - I knew this could go
pretty badly for me. But I was holding 2 Disks so I didn't panic too much.
Essentially I just blew up his stuff with the Disks, and then drew another
so didn't have to worry about countering too much. It was still close - he
got me down to one life. But nobody comes back from 20-1down like I do,
and soon I was beating him down, drawing lots of cards with Whispers, and
countering anything he did. He conceded at 11 life.
Game 2
I don't know what he sideboarded; looked like one card. I SBed in 2
Propaganda, another Gnomes, and 1 or 2 Force Spike, taking out high cc
stuff like Whispers and Dismiss.
This started off slowly for him, and a lot better for me. I stole a Black
Knight from him and got a Gnomes out, and was holding off his creatures
okay. I had a counter or two in hand and feltconfident. However, I then
made a mistake; I used a Quicksand to kill one of his creatures and he
then managed to slip a Dauthi Horror past my counters (I think I had to
counter a Scroll). That Dauthi killed me. Doh!
Game 3
I went first and played an Island.
This was his start:
Swamp Dark Ritual Dark Ritual Erg Raiders Unholy Strength Bad
Moon
That's game, right? I was holding something like an Island or 2, a
Quicksand, an Allure, a Whispers and an Impulse. I paused a long time
before taking my turn. Even if I got a Disk out I'd be in serious trouble
and probably unable to turn it around. I decided on a plan, cast Whispers
and drew something. Then I drew another card, I think a Dissipate. I
played Island, Allure.
His turn, he plays Scroll, attacks, I'm at 15.
My turn I put a counter on the Allure, play Island, done.
His turn he plays Swamp, Scroll, attacks, I'm at 10. I cast impulse, grab
the Quicksand I'd been looking for over a Disk.
My turn I put a counter on the Allure, play Quicksand, done.
He plays Dauthi Horror, I counter, he attacks, I'm at 5.
I put a counter on the Allure, pray he doesn't draw Wasteland, done.
He attacks with the Raiders. I sac both Quicksands, bringing his Raiders
down to 3 power, and steal them!! He casts something, I
counter.
For the next 5 turns I beat him down, countering everything he casts
except for a Sewer Rats when he's on 5 which quickly die to his Raiders...
the scoresheet looked like
Me: 20 15 10 05 05 05 05 05 05
Him:20 20 20 20 15 10 05 05 00
I'm amazingly happy with this turnaround, and couldn't resist telling it
to just about everyone I talked to for the next 2 days...
Analysis
This was a tough matchup, but his style of Suicide Black was the more
common low-fat version, with no Horrors or Barrow Ghouls or Necratogs
(unless he just didn't draw any). That style has to kill me in like 7
turns or less, or I'll just sit there and build up Allure tokens and
outdraw it. Given the prevalance of both burn and Allures, I think the
version with some fat is currently stronger. I should have won Game 2 but
screwed up - but made up for it by playing like a god in game 3. I'd rate
the 2 decks at about 50/50, with much of it dependent on how fast a start
the Suicide Black gets.
2-1 games, 2-0 matches, 6 pts.
Round 3
Opponent:Con Gregg
Deck: 5CKastle / TradewindGeddon
Game 1
I wasn't worried here. In testing and at a warmup tournament my deck was
11-0 against Tradewind. Con didn't want to meet me, having lost to me in
that warmup last week. This game went according to plan; I took early
beatdown from a Maro, then stole his stuff and Whispered and took control.
He conceded on 13 or so.
Game 2
He sideboarded in 15 cards against me. I sideboarded in a
Spike and a Hydroblast, taking out a Gnomes and something else.
We both started slow, but I was worried because I started with 1 Island, 2
Quicksand and 1 Stalking Stones. I managed to Sink or Spike something
early, but when we were both on 6 land I only had 3 Islands, and didn't
like it. Sure enough, he Lobotomies, I Counterspell, he Pyros. Ouch. My
hand was: 2 Dissipate 2 Allure 1 Disk 2 Whispers. Very tough choice for
him I thought. Eventually, after a lot of deliberation, he took the
Whispers, correctly in my view, since they're what win the game for me. It
hurt to lose them, and I thought he had me. After some toing and froing he
got me down to 2 cards in hand, a Capsize and a Dissipate. He knew what
they both were from the earlier Lobotomy. The clutch point in the game
came in the next three turns:
He casts Living Death, I Dissipate.
I draw Dissipate, say go.
He casts Living Death, I Dissipate.
I draw Counterspell, say go.
He casts Living Death, I Counterspell.
And that was it. He couldn't believe I countered three in a row when I
started off with just one counter. Well, if I have any luck in MTG at all
it's in my ability to always have counters. Tough break for Con but my
deck was a very bad matchup for his. After that I took control and got
Suq'Atas out.
Analysis
As I said above, my deck is extremely strong against Tradewind; especially
his version which didn't have main deck counters. Fighting a sideboard of
15 is kinda tough, but OTOH he must have really gutted his deck to do
that. I don't think he had WOrbs either, so it always looked like my
match.
4-1 games, 3-0 matches, 9pts.
Round 4
Opponent:David Fitzpatrick (Fitz)
Deck: U/r control
Game 1
Oh no! The Fitz! He's been my personal nemesis in MTG for over a year,
always destroying me with outrageous luck and topdecking (on top of
the fact that he's a pretty good player) and as far as I could remember I
hadn't beaten him in competition since mid 1997. Doh!
Still, he's rusty and his deck was certainly suboptimal. He played 4
Capsize 1 Whispers, instead of the other way around, which should have
made this a clear win for my deck.
Gme 1 he snuck out a Rainbow Efreet early, but I got out 3 Allures and
grabbed it when he misplayed and attempted to Capsize it back to his hand.
I can see some reason in this, but he really shouldn't have paid the
buyback on the Capsize, because I just countered and ended up with his
Efreet. Beatdown commenced soon afterwards. I got a Gnomes on the table,
and was on 8 life, when Fitz tried to Earthquake for 8. I had 2 counters
in hand, but let it go off. Fitz realized his error and tried to alter the
Quake to 11, but a judge ruled that it was for 8 and that Fitz took 3
burn... enabling me to kill him next turn.
Game 2
This started out well for me, and I got Fitz low on life with a Golem and
something else. However, I couldn't draw any counters in the midgame (my
normally solid ability in that area deserting me whenever Fitz is my
opponent) and continually drew land instead, and he eventaully killed my
creatures and got out a Rainbow, all backed up by counters. That decided
the game. I was pretty annoyed, but that's the way it goes.
Game 3
This never happened because we had something like 4 minutes left.
Analysis
Based on the decks alone, this should have been my match, with my 4
Whispers to his 1 and my 4 Impulse to his 4 Brainstorm making my deck
simply better. On the flip side, given my record against Fitz I should be
happy with a draw rather than a loss, since it might mean that the curse
is lifting...
5-2 games, 3-0-1 matches, 10 pts
Round 5
Opponent:Brian Mulcahy
Deck: Sligh
Game 1
He didn't get a quick enough start, I Disked away a lot of stuff
(including a second Scroll which I don't think he should have played),
took control and beat him down with Firewalkers and Golem.
Game 2
I sideboarded in 7 I think; 4 Chill 1 Hydro and 1 Propaganda, taking out
expensive stuff.
I had to Mulligan away a beautiful hand with Impulse, Whispers, Propaganda
and Chill because the only land was 1 Quicksand. Damn.
I never had a chance here. It went something like Pup, Miner, Pup, Ball
Lightning, Incinerate, Fireblast, game.
Game 3
We both started out low on mana, which should mean a win for Sligh. I
managed to get out an early Firewalker though to slow him down, and just
kept begging for my deck to give me a Chill before he got more land. That
didn't happen, but I got one soone after we both drew land, and then got
another. That should have simply sealed the game for me, but he had a
Scroll out and got rid of my Firewalker, and hit me once, despite having 7
cards in hand. I was getting nervous about it but managed to kill him with
Gnomes before the scroll could wreck the game.
Analysis
I've done a lot of testing against Sligh; it probably has a 60-40 edge
before SBing when played by an expert player. Brian is good, but not
expert; his playing the second Scroll early in game one may have decided
the match in my favour. After boarding Sligh needs a damn fast start, and
has to hope I don't draw any Chills.
7-3 games, 4-0-1 matches, 13 pts.
Round 6
Opponent:Ger Norton
Deck: U/R Control
Game 1
This was not a good matchup. For one thing, I had planned on meeting a lot
less control. For another, Ger and I playtested together. Lastly, I
thought his U/R had a (slight) edge over my monoblue. Ger offered me an ID
beforehand but I refused, thinking it didn't make sense for either of
us.
I managed to win this one, a long game, in part because Ger forgot to
bring back a Phoenix for a long time while I was killing him with a
Firewalker.
Game 2
I can't really remember what decided this, but it was a fairly one-sided
affair as far as I remember. I couldn't deal with the Phoenix or the burn,
and died. I almost caught Ger out with an unexpeted SB Rainbow, but I had
to bring it out under pressure and he killed it with lots of burn.
Game 3
I started out strong in this game, getting out an early Golem. However, I
made a hideous error in the midgame. With the the Golem on the table I had
6 mana free. I thought it was 6 Blue, but it was in fact 5 Island 1
Quicksand. He shatters the Golem, I Dismiss (with 4 Islands!) he Pyros, I
try to Counter - and then Ger points out the Quicksand. I couldn't believe
it. I was sure it was an Island! I take burn, lose the Golem, and
cannot believe I made such an appalling scrub error. Ger begins to take
control after that, but I keep making him recast the Phoenix by stealing
it with Allures. Time runs out and we draw. As Ger pointed out, I made us
both go through all that for nothing...
Analysis
I'd give Ger's version of CounterPhoenix about a 55-45 edge against me.
The recurring Phoenix is what makes the difference on his side, and
possible consistency problems with his deck don't matter so much against a
slow deck like mine. My Suq'Atas can be trouble for him, but he has main
deck Quakes if they get out. His SB Shatters hurt against my Golems too. A
draw was probably fair, since the errors we made effectively canceled each
other out.
8-4 games, 4-0-2 matches, 14 pts.
So I go into Day 2 lying in 9th place; a strong undefeated showing. I was
pretty happy. My deck proved to be the good choice I thought it was; I was
a little annoyed at meeting 2 Blue Red decks instead of another weenie
deck, but that's the luck of the draw. I would have liked to meet White
Weenie, which of the 3 common weenie decks was weakest against mine in
testing.
So, the other players and decks that I can think of went:
John Burns, WW/u/r: 6-0
David Fitzpatrick, U/r: 5-0-1 (!)
John Larkin, CounterPhoenix: 5-1 (1 loss to Ben Gerrard's SRB)
Ben Gerrard, SRB: 5-1 (1 loss to John Burns' WW)
Ger Norton, CounterPhoenix: 4-0-2
John Rogers, Tradewind Variant: 4-2 or 4-1-1 (can't remember)
David Kearney, Bloom: 4-2
Eoin Brosnan, Bloom: 4-2
John Cowan, Bloom: 3-3
It was a good day for control, though I still can't believe Fitz went
5-0-1 with that deck. Black Weenie did relatively well, as did Sligh, but
there were a large number of them out there. There were also many
Tradewind decks, the Limerick players brought a lot of those. Bloom did
badly; if you take Dave Kearney's 2 byes away then Bloom only went 9-7 in
matches.
John Burns' WW:
9 Plains
3 Gemstone Mines
2 Undiscovered Paradise
2 City of Brass
2 Reflecting Pool
1 Wasteland
19
4 Mox Diamond
3 Tithe
26
4 White Knights
4 Soltari Priest
4 Warrior En-Kor
3 Soltari Monk
2 Nomad En-Kor
2 Man-O-War
2 Freewind Falcon
46
3 Disenchant
3 Empyrial Armor
4 Incinerate
2 Firestorm
1 Earthquake
Sideboard :
4 Pyroblasts
1 Hidden Retreat
2 Aura of Silence
2 Sleight of Mind
3 Light of Day
2 Mangara's Blessing
1 Disenchant
This deck looks very strong to me; at least, it looks entirely able to
deal with Black Weenie, other White Weenie, Sligh, and Tradewind. It
probably couldn't handle Control quite as well (no 'Geddons at all!) but
AFAIK he didn't have to face control all day.
Day Two - TE/TE/ST Booster
Draft
While I was in a good position, things actually didn't look so great in
the morning, because of the way they were running the Draft: all top 8
players would sit on one table, then 9-16 on the next table, and so on...
I'm not sure how much sense that really makes, since it means that placing
lower on day one can turn out to be quite an advantage.
The top table wasn't so bad; the only really strong drafter on that table
was John Larkin. On my table, however, there were:
Me
David Kearney (excellent player, very experienced, very good drafter)
Stewart Shinkins (excellent drafter, also outrageously lucky)
Ger Norton (improving very rapidly as a player, pretty good drafter)
John Rogers (about the same as Ger)
Tom McDonnell (sp? - sorry if I got it wrong Tom) (on last year's National
team, excellent player and excellent drafter)
This table was branded the 'Table of Death' as soon as the rankings went
up...
I prefer Rochester Draft, but I'd done some Booster Draft practice and was
trying not to let the Table of Death intimidate me.
First Draft
This was a little disrupted by three players at my table, including me,
passing on too few cards at one point due to the cards sticking. That was
pretty careless of me, but I didn't let it put me off too much.
This draft did not go well, and is the reason for the title of this
report.
Somehow, I ended up drafting monoblue, probably the weakest mono-colour in
this environment. I started off well enough, grabbing Whispers of the
Muse, 3 Wind Drakes and 3 Thalakos Mistfolk, but then realized I had no
removal and very little from other colours, and also no fat... I tried
desperately to get removal or fat but none came my way, unsuprisingly
given the strength of the players at my table... I got a Mind Games and
had a Puppet Strings but didn't feel it was enough. I'm not going to list
my deck, but its high points were:
3 Wind Drake
1 Cloud Spirit
3 Thalakos Mistfolk
1 Giant Crab (the nearest to fat I could find)
1 Whispers of the Muse (strong but probably too slow for this deck)
1 Time Ebb (the nearest to removal I could find)
1 Mind Games (good but too slow)
1 Puppet Strings (strong but it didn't show up often enough)
It was quick and had good flyers but was crippled by lack of removal and
by lack of big gamebreaking threats. I wasn't happy, but thought that it
might sneak out 2 wins somehow.
Round 7
Opponent:Ger Norton
Deck: U/W/B
Game 1
I thought this was a good matchup because Ger was extremely unhappy with
his deck and his drafting, and had to go three colours with double-cc
cards in each colour.
In the first game his lack of consistency showed and I came through for
the win. I thought at this point that maybe I had a chance.
Game 2
Ger took out all the Black from his deck for the next two games, and his
deck ran a lot smoother.
This was a long game that started well for me but then Ger shut me down
with Mawcor, Stinging Licid and Master Decoy which I just couldn't
handle.
Game 3
This game went badly. I countered a turn 3 COP: Blue, but Ger just put out
a Mawcor later and got Hero's Resolve on it; he also got the Stinging
Licid / Master Decoy combo going again. This was really a massacre, as I
had no chance at all
Analysis
Once he took out the Black Ger's deck was simply better than mine. Any
removal at all on my side and it might have been very different.
9-6 games, 4-1-2 matches, 14 pts.
Round 8
Opponent:John Kearney
Deck: R/B
Game 1
I had a hand with only 1 Island and kept it for some reason I cannot
fathom. Needless to say, I failed to draw land for a few turns and he beat
me down. If I had drawn land it might have been close, because I was
consistently 1 mana away from being able to deal with his threats in
time.
Game 2
I had to mulligan away a good hand with 1 Island again - and this time
there were Islands on top of my Library. Doh! He beat me down after that,
my creatures proving no match for his. Mind Games and Puppet Strings would
have helped a lot, but I never saw them.
Analysis
My deck needed time, and I never got any. Simple as that.
9-8 games, 4-2-2 matches, 14 pts.
>From here I'd have to win 4 in a row to get to top 8. I felt I might be
able to do that at the next table, but that winning a game with the deck I
had was the biggest problem.
Round 9
Opponent:Brian Mulcahy
Deck: W/R
Game 1
I managed to win this, can't remember exactly what happened but he didn't
seem to be able to do much at all in this game.
Game 2
This started badly; he beat me down to very low life but I got my Puppet
Strings and Double-Mind Games working and hit him a lot with Mistfolk.
This actually went on for a long long time and was something of an epic,
but I managed to scrape out a win.
Analysis
I'm not sure; he had 3 Pacifism(!) but seemed lacking in other good stuff.
If my deck is given time it's very strong, since it has Whispers and Mind
Games.
11-8 games, 5-2-2 matches, 17 pts.
Stewart Shinkins won the Table of Death 3-0.
Right. Now all I had to do was draft as well as I could and go 3-0.
Second Draft
This was another strong table, with Tom McDonnell, Justin Walsh and John
Cowan at it, but nothing like the Table of Death.
I was in desperate need of luck, and I got it. However, I was too stupid
to take it.
Opening pack included Overrun, Fireslinger, Soltari Monk, Dauthi
Mercenary. I took Fireslinger. This may look alright, as Fireslinger is a
first-pick card, but it wasn't. Overrun is a gamebreaker. I should have
taken it.
I got Flowstone Giant and Flowstone Wyvern, and was looking like going for
heavy red with splash green, when I started getting passed Spike Colony
and Spined Wurm and other Green fat, so I started taking that.
Unfortunately, I was too stupid to realize that I had effectively changed
to Green/Red, and when we opened the next pack I passed a
second Overrun on ground of too many Green in cc... anybody who's good at
draft, and most people who aren't, will realize what an absolute bonehead
play this was... I feel fairly certain now that if I had done the smart
thing and taken both Overruns I would have gone 3-0.
My deck highlights:
2 Spike Colony
1 Spined Wurm
1 Fireslinger
3 Seeker of Skybreak
1 Elvish Fury
1 Flailing Drake
1 Provoke (never saw it)
1 Flowstone Salamander
1 Flowstone Wyvern
1 Goblin Bombardment
1 Fling (I needed it desperately for removal)
1 Spike Feeder
1 Spike Worker
This was a good strong deck but didn't make it into the amazing category
for two reaons: lack of removal, and lack of serious gamebreaking cards
(like Overrun).
Round 10
Opponent:Tom McDonnell
Deck: B/R
Game 1
Last year, Tom put me out of contention in a very very tight 2-1 victory
in Sealed, a match I remember as a classic. I could have won it had I not
made a bad judgement call and played defensively at a critical point.
This year, it was close again in the first game. I was winning the
creature war early. Key call: I figured he was holding some form of
removal but I put out Fireslinger and Seeker of Skybreak anyway, as I had
more creatures in my hand and thought I could force him to use the removal
and beat him down.
He used Spontaneous Combustion to kill everything, and then I laid more
creatures. It became quite close, but he was beating me with a Bellowing
Fiend. I had about three turns to topdeck Goblin Bombardment or Fling, but
it didn't happen, and he killed me on 1 life.
Game 2
This one just wasn't as close. His removal (especially his 1 Kindle)
decided it early and he also Coerced away my Flowstone Wyvern. He beat me
down with the Fiend again and that was it for my Worlds chances.
Analysis
Well, Tom's a very good player and it didn't bother me too much for him to
put me out of contention for the second year in a row. His deck was better
than mine, with the removal making all the difference.
11-10 games, 5-3-2 matches, 17 pts.
Round 11
Opponent:John Cowan
Deck: B/R
Game 1
I can't remember it too well, I eked out a win by overloading his removal
ability with lots of fat.
Game 2
My mind went to lunch for this game, completely. I made a bunch of errors,
including not realizing that my Barbed Sliver gave his Clot Sliver its
ability, enabling it to kill my Raging Sliver and also not realizing that
my Raging Sliver had gained regenerate and so burying it... I made another
dumb move as well which mercifully has gone from my memory... I deserved
to lose this game badly and did.
Game 3
This game was like a replay of the first one, and even his 2 Dark
Banishings(! - on his last table he had gotten 4 on his way
to a 3-0 sweep) didn't save him from the onslaught of fat.
Analysis
His deck seemed reasonable but perhaps his creature base wasn't quite
strong enough; he could remove my creatures but not compete with them with
his own creatures.
13-10 games, 6-3-2 matches, 20 pts.
Round 12
Opponent:I've totally forgotten his name, sorry...
Deck: B/R (again!)
Game 1
He had lots of removal also but got destroyed by large Green things. Crude
but effective.
Game 2
This turned on an early Servant of Volrath with Sadistic Glee on it. He
sat there with small creatures; I sat there with some larger creatures and
a Fireslinger but couldn't kill his smaller ones because then the Servant
would be too big to kill. Eventually I was able to Elvish Fury a creature
and Fling it at the Servant, and ping the Servant with a Fireslinger, to
kill it. It all went downhill for him from there, and I ended up doing him
16 pts of damage in one turn for the kill.
Analysis
Like JC's deck, this one had removal but the creatures weren't good enough
to cope with mine.
15-10 games, 7-3-2 matches, 23 pts.
Justin Walsh won our table 3-0, a G/W deck with 2 Overruns...
Reflections
So that was it. I finished 15th, 1 win away from the cutoff for the second
year in a row (cutoff for top 8 came at high 25). I felt better than last
year though - I wasn't as close, and last year only some mana screw,
someone else's stalling and a single minor misjudgement cost me a place at
Worlds. This year my own stupidity and nothing else cost me a top 8 spot
(and I had a good chance of beating the other top 8 decks). My type 2 deck
was much better than last year, excellently tuned and primed for the
metagame, but that doesn't (and shouldn't) make up for an awful day's
drafting. In the end, I simply didn't deserve to go top 8, and so for me
at least the tournament system produced a fair result.
This wasn't a good year for Dublin players, with none of us on the team
(as opposed to 2 last year) and fewer of us in top 16 (we had 5+ last
year). I don't think that's due to the lack of tournaments in Dublin at
the moment, though the lack of Limited tournaments may have had something
to do with it, since most of us faded on day two.
Commiserations
To John Larkin, with a 10-1-1 record and #1 ranking after 2 days of Swiss
for the second year running, who lost in quarters and deserved to go to
Worlds more than anyone else.
To David Kearney and Tom McDonnell, both excellent players who didn't
manage to make it onto the team this year.
To John Rogers, who didn't go top 8 due to OMP (always hurts)
Props
Justin Walsh, Oliver Hyde, Fergus Deffley and Michael Higgins for making
the National Team.
Me, for doing well at Standard and improving my rating somewhat.
Ger Norton, for doing excellently in Standard and for improving incredibly
on last year's performance.
John Rogers, for doing really well overall, placing 10th, also improving
lots since last year.
Carl, Jared, Barry, Ralph and the other judges for an excellent
tournament.
Cathal O'Siochru, for going 4-2 day one with a roguish deck that suited
the environment, and for staying in contention until the last round of day
two.
John Burns, for going 6-0 day one with an excellent metagame choice.
John Larkin, for going 10-1-1 for the second year in a row - though maybe
he went 11-0-1 last year..
Slops
Fitz, for:
- getting a 'win' in Standard after going loss-win-draw and then being
told by a judge to play on until someone got to 2 duels won, thereby
'winning' that match with loss-win-draw-draw-win...
- playing 4 Capsize 4 Brainstorm instead of 4 Whispers 4 Impulse (and
still getting a draw from me!)
- going 5-0-1 but managing to have an OMP of 51%(!) on day one
- going 5-0-1 day one and then 1-5 day two, with that one win
being a bye! (and thereby screwing John Rogers' OMP and probably costing
him a top 8 spot).
Whatever judge told Fitz and his opponent to keep playing until someone
reached 2 duel wins.
Ben Gerrard, for going 5-1 day one and then not bothering to show up day
two.
Stewart Shinkins, for calling Ger Norton and John Rogers scrubs, and for
saying John Larkin is no good at Draft (!) and then going on to ask/beg
John Larkin for an ID before being stomped 2-0 by him in the last round of
day two...
And finally, me, for being a Big Blue Scrub.
Tadhg
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