Local Type 2

It was Sunday, October 11, 1998 and my mother-in-law and one of my seven sisters-in-law were in town. Perfect day for local T.O. Grayskale to hold a tourney, even if it is "lame duck" Type 2. Around 30 people showed up in Castle Shannon, PA (near Pittsburgh), which meant five rounds of Swiss, cut to final 8.

Mandatory Background

Ugh, lame duck type 2. I really didn't have the urge to spend a lot of thought energy on coming up with something new for a format about to die, and I didn't want to play the ArmorClysm thing I got housed playing last weekend (don't ask), so I figured I'd just grab something that let me play with some of my favorite Mirage block cards one last time. Hmm. Well, Impulse is amazing, so that meant Blue. Mono Blue, or blue and something else? Well, I'd played a lot of Blue/Red lately, so I figured I'd go with mono-Blue. CMU Blue Disk more or less was the order of the day, though I tinkered with the board a bit. Decklist at the bottom, as usual.

The hall is filled with folks I know. A couple other Watchmen (my teammates), one Team CMU'er (Mike Turian), and Nathan Heiss (Mike's cousin) and Elliot Fung, who play with both us and Team CMU. Before the tourney, I borrowed a Sea Sprite from Nathan, and he showed me his deck. Mostly blue (Tradewinds, Ophidians, permission) with some green (Wall of Blossoms, Birds), some Red (Firestorm, Incinerate), and two White (Geddon). He asked what I thought he should board for Survival/Recur, and I told him Interdict. He liked the idea, but then decided that wasn't useful against enough stuff and so didn't.

Swiss Rounds

Round 1

About a third of the room is kids and people playing "fun" decks because it's the last chance to play some of those cards, but instead of an easy win I draw Nathan Heiss (see above). I told him before the match I would win because I have more Blue cards. "But I have more Green cards!" he said. "Ahh," said I, "but Blue cards are better than Green cards..." I'm not entirely sure I got the order right of the games, as these run together somewhat.

Game 1: Blue on blue, the excitement never ends. Land, done. Land, done. Whee. Play of the game was when he successfully Geddoned when I had a Disk out, tapped. I topdecked land, blew the Disk. "Disk-a-Geddon!" he proclaimed. I proceed to topdeck more land, including a Stalk, and beat him up with it.

Game 2: I got out a Rainbow and started to apply with it. In desperation, he blocked with a Bird and Incinerated the Efreet. I tapped out to phase it (I had just laid a Disk). He Geddoned and managed to win it. I should have just countered the Incinerate so the Bird would have died and he wouldn't have been able to cast the Geddon. Oops.

Game 3: Long, grinding beginning with neither one of us getting anything going. I got the Rainbow out and next turn laid a disk. When I blew the Disk, I responded by phasing the Rainbow. He Incinerated in response. I phased again. He Incinerated it again. I phased again. He Firestormed it for 1. I only have one Island left, so the Efreet dies (four cards later)--but the Disk went off. Nathan Geddons (again). I have 29 land in the deck, though, and I pull land faster than he does and win with Stalking beatdown.

Matches 1-0, games 2-1. We finished

Round 2

Nick Eisel, playing Blue/Green/Red with Birds, Spikes, Hermit Druids, Tradewinds, Firestorms, etc. with Wood Sage as the surprise card. Nick plays in a lot of local tourneys and is a pretty cool kid.

Game 1: I drew the Rainbow in my opening hand, and dropped land every turn so I figured I'd just try to drop the Rainbow early and protect. The Rainbow hit the table on turn 6 and he went all the way. Disks are pretty good against decks with lots of permanents.

Game 2: He dropped a River Boa on the second turn and I never really found an answer. I think my only answer would have been Quicksand, but I couldn't find any.

Game 3: I draw two Force Spikes in my opening, and I successfully Spiked a couple of Nick's early plays (turn 1 Bird, something else on turn 3). I got Quicksands as well, and between those and counters, I kept the Boas at bay, and gradually took control. I dropped a Disk and countered the Monkeys, served with Stones.

Matches 2-0, games 4-2.

Round 3

Teammate Scott Teamann, playing heavily-modified CMU Blue. He threw in Black for Lobotomy and Derelor (!). I actually hadn't seen it beforehand, so I wasn't sure what I was in for.

Game 1: He got his Rainbow through and I had no way to kill it or get rid of it once it hit the table. It served, helped at the end by a Stalking Stone.

Game 2: He got big fat Derelor out, and pounded me down to 8 with it before I was able to blow a Disk. He then got a Sea Sprite (!) out on me, which beat me down to 5 before I could blow another Disk. (Seemed like a waste, blowing a Disk just to kill a Sea Sprite, but sometimes ya gotta.) After than I had things pretty much under control and managed to rally for the win.

Game 3: He was the first one to get a Stone active, but I Wasted it. I got a Stone, he Wasted it. He got another Stone, which I killed with double Quicksand. Not very good card economy, but sometimes that's the way you have to play it. I managed to keep all the rest of his stuff off the table, but he had killed two of my Stones and won the counter war over my Rainbow, so it looked like a decking race. I finally got a Stone and managed to kill him with it a few turns before being decked. Whew.

Matches 3-0, games 6-3.

Round 4

Teammate Aaron Forsythe. The pairings computer hates me. Aaron was playing mono-red, basically the Finkel deck from Worlds. I could just draw in at this point, but Aaron got rounded up and needed the win so we played.

Game 1: I hardly remember this one, he just rolled over me. That's sort of expected the first game.

Game 2: I did not get a good draw, but he didn't apply that much early pressure so it became a contest. I activated a Stalking Stones which got Shattering Pulsed. OK. I got a counter Blasted when I tried to keep a Fireslinger off the table. He started to do the Red damage thing, and I dropped a Disk with counter backup. He Pulsed the Disk, I countered, he Blasted. That was pretty much it right there.

Matches 3-1, games 6-5. I'm still the #2 in the standings because there's only one undefeated and my tiebreaks rule (all of my opponents in contention for final 8).

Round 5

Mike Turian, who was playing Ben Rubin's Worlds deck, card for card. Well, maybe the sideboard was different. If I had known I was paired with Mike, I would have played it but the head judge Darth asked us for our play-draw decision beforehand, so I took the draw option. Oh, well.

Matches 3-1-1, games 6-5.

Elimination Rounds

So, the Final 8 rolls around with Mike Turian, me, Aaron, Nathan, Elliot, Nick and someone else I don't remember. Scott finished ninth.

Quarterfinals

Nathan again. Sheesh.

Game 1: I overplayed a little and not only did I get my Rainbow countered but I lost three Stalking Stones to an Armageddon. Ugh. Of course, I say it in one sentence but it took ages...

Game 2: We're the only match going shortly into this one. I eventually got out the Efreet, and it became a Skittles commercial: "taste the Rainbow." The Rainbow went all the way--all kinds of things got countered and Disked along the way. In the course of this game, I somehow managed to Dismiss every time he tried to cast a Tradewind, and that became a joke amongst the spectators. "Tradewind, 3U, Sorcery, opponent pays 2UU and draws a card."

Game 3: We again get into prolonged counter wars over various things like Tradewinds and Disks, and once again play the Disk-a-Geddon game, except that this time I was holding back land, and had both a Wasteland and a Stone in my hand. I blew the Disk (killing his Birds and a Mox) and reset the game with several counters in my hand. I play the Wasteland and then topdecked an Island. One more Island and I could counter. I drew more permission and then another Stones, and more permission--but no second Island. Grr. Nathan got up to four mana sources and dropped a Tradewind. Bad. (Spectator comment: "What? You didn't get to draw?") Nope, and Nathan got out a couple more and started the bouncy game. By the time I drew the second Island, it really didn't matter. If I had just drawn one lousy Island before Nathan dropped the Tradewind, I'm sure I would have won. Ah, well, such is life.

Matches 3-2-1, games 7-7.

The Deck

4 Force Spike
4 Counterspell
3 Mana Leak
4 Forbid
2 Dissipate
4 Dismiss
4 Impulse
4 Whispers of the Muse
1 Rainbow Efreet
4 Nevinyrral's Disk
4 Quicksands
4 Stalking Stones
18 Islands

Sideboard
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3 Wasteland
3 Hydroblast
3 Sea Sprite
2 Propaganda
2 Undo
2 Capsize

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Mike Byrne, http://byrneweb.com/sunburn/
Posted 98.10.14