Local Extended

On Sunday, August 23, 1998, Collector's World in Pittsburgh, PA hosted (and Grayskale organized) an Extended tourney. First prize: 10 Revised Dual Lands. For this, only about a dozen folks showed up, probably because there was a PTQ in Pittsburgh the day before, a local Extended the day before, and the Mark McGwire was in town (and hit number 53). The only thing that really sucked is that they played with the old standard mulligan, meaning I might get stuck with the one-Outpost or one-Mishra draw. Yech.

Mandatory Background

Second Extended tourney in two weeks, and given that one of my teammates (Aaron Forsythe) qualified for the Tour the night before and we stayed out celebrating, I wasn't likely to change my Jank-ish Damage Machine deck a whole lot, and I didn't. Deck listing, as usual, below.

Swiss Rounds

Round 1

John, playing U/r/w with Phids, Firewalkers, permission, Bolts, and Plows.

Game 1: Mostly this game was about the Cursed Scroll I dropped on the first turn. John managed to Plow a Priest before it could do much and Bolt a bunch of Lions and Knights before they could get anywhere, and had a Phid out most of the game and had total card advantage. However, I drew more Scrolls than he drew Disenchants, and I won with big-time Scroll beating.

Game 2: I opened with both Red blasts and a Plow in my hand and managed to kill/counter both the early Firewalkers he dropped and got a Priest down. He managed to draw as many Wastelands as I had lands, and drew a Mox Monkey to eat all my mana sources off the table, but he never handled that one Priest. My life record for him reads 20, 18, 16, 14, 12, 10, etc. all the way to 0.

Matches 1-0, games 2-0.

Round 2

Dave, playing Green/Red land destruction, Slugs, Elves and such.

Game 1: I Plow his first-turn Bird and then drop an early Priest, then a War Beast he can't handle, then a second War Beast he can't handle, and this one was over quickly--he did Bolt me once in response to my Wasting his only source of Red, but that was about it.

Game 2: I get a Priest and a Knight down and apply a little, but get hosed by a Hail Storm. An Elf and a Granger Guildmage hit me a little bit and then he drops a mighty Force of Nature. I have no Plow and only a Wildfire to answer this massive fatness. Needless to say, I got pounded into the earth. Ouch.

Game 3: I again get an early pair of Priests and he Hailstorms, but the Sleight in my hand saves one of them. Pro Green Priest, pretty good. He gets out a Dark Heart, which I hit with an Aura, and then he drops a second Dark Heart and I draw no answers for it. The Priest continues beating and I get the Scroll going, so I can keep all his Elves and Grangers off the table. I Plow a Slug to bring a White Knight across, and he Hails it. I drop a Wildfire and thought that might be trouble for him, but he was able to keep it busy with an Icy. The Priest and Scroll, however, turn the tables on his land destruction, as he has to eat all kinds of Forests to stay alive. Eventually, all the Forests are gone and I still have a Priest, a Scroll, a Knight, and a Wildfire on the table. Game.

Matches 2-0, games 4-1. I feel kinda bad, as Dave is a cool guy but I usually seem to beat him...

Round 3

Ron, playing mono-White weenie ArmorClysm. It's really a Type 2 deck with Plows in it.

Game 1: He has to take a standard mulligan so I get a good look at what I'm up against (the one good thing about the old mulligan). I think I can handle mono-White, even with the Clysms. He dropped a Plains on Turn 1, whereas I Mox'd out a Priest on turn 1. He drops his own Priest on Turn 2, but I Plow his Priest out of the way and drop a Scroll on Turn 2. He Disses my Scroll but I get the turn 3 Wildfire--go ahead and Clysm all you want. The Priest-Wildfire pair go all the way.

Game 2: A rough start for both of us. I get the one-Mishra draw (with a Tithe) but finally draw a Plateau on turn 2. He had a one-land opening as well, though, so I had some breathing room. Then the race is on. I get a little ahead with the Mox acceleration and by Bolting his non-Pro Red stuff, and win the race.

Matches 3-0, games 6-1.

Round 4

Nick and I are the only two undefeateds and we decide since we're both in to not exchange DCI points and ID. I get "recruited" by Judge John to make a Wendy's run.

Matches 3-0-1, games 6-1.

Elimination Rounds

Semis

John, same dude from Round 1.

Game 1: I get in some early weenie and Scroll damage, smacking him down to 14, but then the Bolts and a Plow and a Disenchant fly, and permission keeps me from rebuilding. Then, I start drawing land. And more land. Two Auras. And still more land. He gets out a Frenetic and a Firewalker, and my one non-land attempt to stop one of them is Forced. I draw more land, and have an Outpost Wasted. I die with 12 of my 19 land in play or in my graveyard.

Game 2: I Mox and do nothing so I can Tithe on his first turn. I Tithe again on the third turn. I Tithe again on the fifth turn. Great! Means I won't draw all that land, right? Right? Wrong. He gets out a Firewalker that I never kill since he has all day to draw permission, because all I draw is land (oh, and the two Auras show up again). I have two Moxen, three Plateaus, and three Plains in play and all four Tundras in my hand. He drops another Firewalker. I draw a Scroll, and don't try to play it until I draw a Blast. I try to get the Scroll through, he counters, I blast, he Forces. That's it, and I again die with more than 2/3 of my land in play or in the graveyard or in my hand.

Matches 3-1-1, games 6-3. I don't really mind losing, but losing because of land glut when playing a deck with 19 land sucks.

Consolation Finals

Chris, also playing mono-White weenie. Again, as far as I can tell, a Type 2 deck with Plows.

Game 1: I get a slow start and he drops a pile of weenies. I plow the first Warrior en-Kor but he generates two more of those plus a Paladin en-Vec and a Soltari Trooper that get Fat Pants right before I draw a Bolt. My Wildfire and lone Priest can't outrace this horde and I die horribly.

Game 2: This is getting silly, I shouldn't lose to decks like this. We again start racing with him getting a slightly faster start, but I get a couple Scrolls and an Outpost out. I start chump-blocking his Paladin with Outpost tokens and start picking his stuff off with the Scroll. He Disenchants the Scroll and Empyrial Armors somthing up. I Disenchant the Armor and top-deck another Scroll. I then get out Serrated Arrows and take complete control, beating him down with the Scroll and a couple Outpost tokens.

Game 3: Again it's all about the Scrolls. He keeps Disenchanting them and I keep drawing them, getting all four of my Scrolls. I also get out Arrows, which is some good against his Shadows and Welkin Hawks. I eventually Scroll him to death.

Matches 4-1-1, games 8-3. For my trouble I get a lone pack of Stronghold that had Mindwarper as the rare (whopee). Ah, well, silly mana glut in the semis can't be helped, it's part of the game.

The Deck

Land
----
4 Tundra
4 Plateau
2 Kjeldoran Outpost
3 Wasteland
2 Mishra's Factory
4 Plains

Spells
------
3 Mox Diamond
4 Tithe
2 Swords to Plowshares
4 Lightning Bolt
4 Cursed Scroll
2 Honorable Passage
1 Disenchant
2 Aura of Silence

Creatures
---------
4 Savannah Lions
4 Soltari Priest
3 White Knight
3 Phyrexian War Beast
2 Frenetic Efreet
3 Wildfire Emissary

Sideboard
---------
2 Shattering Pulse
1 Control Magic
2 Honorable Passage
3 Sleight of Mind
2 Swords to Plowshares
1 Aura of Silence
2 Red Elemental Blast (should have been 3)
2 Serrated Arrows

Other Comments

Props

* Dave, for being cool about losing to me again.
* Dave (a different one) and John for judging.
* Otter, for making the trip up from Morgantown.

Slops

* My idiot deck for feeding me nothing but land in the semis (judge's comment during game 2: Did you shuffle?). Yeah, I'm a bad player because all I can draw is land. Nah, that just happens sometimes.
* The standard Mulligan. It didn't really hurt me this time, but killed Otter and should be slopped in principle.

Mike Byrne, http://byrneweb.com/sunburn/
Posted 98.08.25