Local Type 2

Final tune-up for Regionals on May 10, 1988: Collector's World in Pittsburgh's North Hills hosted a type 2, and a little over 20 people showed, which they claim is on the large side for them. Five rounds of Swiss, cut to single-elimination Final 8. Darth, the judge, finally lets us use the Paris mulligan.

Mandatory Background

I've been thinking about what to play for Regionals. The 4cWW with Armor and Geddons I played last time around has a lot of trouble with Living Death decks, so I went back to CounterHammer. It's great against a wide variety of things, but it had trouble with Sligh. I tried Wall of Tears, but that didn't work well because it's less than useless vs. Ball Lightning and just dies to Disks. Erik Lauer and I went over the deck, and he suggested Hammerhead Sharks because they at least kill Sligh weenies. Unfortunately, in playtesting that idea, I found it they tend to just die horribly to Incinerate or Shock/Mogg Fanatic. So I bit the bullet and went with Bottle Gnomes, who at least give me life. It seemed to help in playtesting, so I thought I'd give it a shot.

Swiss Rounds

Round 1

Don't remember his name, playing Sligh-like Cursed SRB.

Game 1: The early Cursed Scroll and two Jackal Pups wrecked me. He did way too much damage with it before I was able to get off a Disk, and I died to, what else, burn.

Game 2: In go the Hydros, the Rebounds, and the Shatters. Had to Paris with only a Quicksand for land in the opening hand. Managed to Shatter a scroll and Rebound a Fireblast, and I got a couple of Gnomes this time and actually made a game out of it. Ultimately, though, he drew more burn than I drew counters.

Matches 0-1, games 0-2.

Round 2

Dave Weitz, playing another Sligh-like SRB.

Game 1: Yet another quick beatdown from the Pups. Pretty ugly.

Game 2: Bottle Gnomes don't help quite as much against Canyon Wildcats, and he got one of those out and more Pups and some Ball Lightning, and I died horribly.

Matches 0-2, games 0-4.

Round 3

I think his name is Dave, and he was playing a 5CB variant.

Game 1: He doesn't put enough early pressure on me, which usually means I win. Pump Knights and Guildmages just don't quite do it. Gnomes and disks keep me ahead in the life race, and I Hammer and Quake for the win.

Game 2: I'm not sure what to do with this one, so I don't sideboard. He sides in Furnaces, which become a real pain, especially since I got the Hammer in the opening draw. Fun play of the game: He Lobotomies me, and I Rebound it. Harsh. He gets a Scroll down, too, which hurt. He scrolls me several times for Disenchant and grinds anything that hits with the Furnace. I know he has two Disenchants, so I patiently wait until I have two Counters and a Disk. In the meantime, I get Lobotomied for my Hammer. Oops. Anyway, I drop the Disk, counter both Disenchants, and blow it for big card advantage. I eventually burn him out for the win.

Matches 1-2, games 2-4.

Round 4

Again, I don't remember the name. He was playing Necro with Blue splashed for Tradewinds and Lobotomy. Black Knights and Pump Knights in there as well.

Game 1: His Necro is a little too slow for me. Some early Gnomes and Quicksands take the pressure off, and I keep the board mostly clear, finish with a big Fireball after he Necros down.

Game 2: I side out all the Disks, and side in both Rebounds, a Pyroblast, and a Capsize. Perfect sideboarding, as it turned out. I Pyroblast a Lobotomy, counter another, keep a Tradewind at bay with Capsize. Key card advantage gotten with Rebound, as I Rebound a Stupor (3-for-1 advantage; however, I think this doesn't actually fly because Stupor hits "target opponent," not "target player"). He has to spend way too much life with the Necro for cards, and I beat him down with two Gnomes and finish with fire.

Matches 2-2, games 4-4.

Round 5

Once again, the name escaped me. Fairly young kid playing Black/Red with a lot of X spells--Drains, Fireballs, and Mind Warps.

Game 1: Horrible matchup for him--his Fanatics never get past my Gnomes, and I counter all the big X spells, and gradually beat him up with Hammer recursion.

Game 2: I side in the two Rebounds, hoping to Rebound a big X spell, but it never happens. Oh, well. I do manage a 3-for-1 card Earthquake, though, and get a Disk out and untapped. Whisper recursion keeps my hand full of counters, and eventually I get Hammer recursion and beat him to death with it.

Matches 3-2, games 6-4.

Elimination Rounds

I just barely make the cut--only three people at 3-2 make the cut, but both my first two round opponents make the cut as well, so my tiebreaks are good and I advance as the seventh seed.

Quarterfinals

Once again, I don't remember the name, but he was playing SRB Sligh. Grr.

Game 1: He gets a fast start (not a big surprise), and I get an OK one but not quite good enough. Early Wastelands hose me, and I die to assorted Kindles and Ball Lightnings.

Game 2: I get a decent draw with early Gnomes and he gets only a mildly OK draw. I play it smart and counter the Ball Lightnings, then Dismiss several things to keep my hand full. I Rebound a Fireblast (pretty cool) and get the Shard Phoenix out and start pummeling with it. I eventually win with Incinerate and Shock, which is scary.

Game 3: I get three Gnomes on the draw, but only one land and it's a Quicksand. I Paris to six, and get only a Lake for land. I know he has Wastelands so I brave it and Paris to five. One Quicksand. Well, I know I can't win on four cards so I keep it. I actually manage to hang in for a while(drew an Island early and Whispered without buyback to get up to three land) via a couple Gnomes, but I just can't hang with the Ball Lightnings and Fireblasts.

Matches 3-3, games 7-6.

The Deck

Land (26)
---------
4  Quicksand
2  Undiscovered Paradise
6  Mountain
2  Reflecting Pools
1  Svyelunite Temple
1  Caldera Lake
10 Islands

Creatures (5)
-------------
1 Shard Phoenix
4 Bottle Gnomes

Spells (30)
-----------
2 Shock
2 Incinerate
2 Earthquake
1 Fireball
1 Hammer of Bogardan
1 Fireball
4 Disks
3 Whispers of the Muse
4 Impulse
1 Mana Leak
4 Counterspell
2 Dissipate
4 Dismiss

Sideboard (15)
--------------
2 Capsize
2 Rebound
3 Shatter
3 Hydroblast
3 Pyroblast
1 Wasteland (for Volrath's Stronghold)
1 Ruination (for Donais U5C)

Other Comments

CounterHammer is an interesting deck. Note that I said "interesting," not "good." While it seems to be pretty much fantastic vs. everything else, it just can't hang with Sligh or SRB-Sligh. Ball Lightnings are just too much, even with 4 Gnomes, 4 Quicksands, and 4 instant kills (Shock and Incinerate). Sligh just does too much damage at Instant speed--Fireblast in particular is a problem.

On the other hand, its been pretty good in playtest vs. everything else (except Erik Lauer playing Bloom). Mass removal of Quakes and Disks, plus Impulse, Whispers, and Dismiss tends to result in good card economy, and card advantage wins games.

Interestingly, the two decks that made the finals, despite the fact that four SRB Sligh decks made the cut, were decks with a lot of Green that ran many walls--like 4 Wall of Blossoms and 4 Wall of Roots. SRB hates walls. The one that won was Green/Blue, running Counters, Leaks, Impulse, Tradewinds, Firewalkers, and Awakening. Tradewind-Firewalker-Awakening was impressively good.

Props

* Rebound. Better sideboard card than I thought (though maybe not quite as good as it played today).
* Darth, another good job judging and keeping things more or less on time.

Slops

* WotC, for printing Fireblast. I hate Fireblast.
* People who play SRB Sligh. The good players at regionals--and probably me as well, hah hah--will be ready for you. Efficient but stupid is still stupid. Look for Priests and Passage at Regionals, boys.

Mike Byrne, http://byrneweb.com/sunburn/
Posted 98.05.11