I'd been playing CounterHammer in T2 for a while, but it kept losing to Sligh and White Weenie, so I dumped it the night before and tried this janky ArmorGeddon thing. Listing later.
Game 1: I get an Armored Shadow Dude, and it gets Dark Banished. He just keeps dropping shadows, though, and kills me pretty easily as I never really got going.
Game 2: More of the same--everything gets Banished, Nekrataal'd, or Edicted. White Knights fail to appear for me.
Game 3: I redeem a little dignity and manage to burn his shadow dudes and beat down with my own.
Games 1-2, 3 points.
Game 1: I get a slow start and he gets a Dream Halls down. I pitch a Geddon to Disenchant it. He gets another one, and I get Armor and start to apply. Unfortunately, the combo goes off. I'd never seen it in action so I decide to watch how it works for a while. I get it down, and then start to consider my sideboard. I eventually concede out of sheer boredom.
Game 2: I side in the Boils (more Red to pitch), the Blasts, and the other two Disenchants. This means I have six things (4 Disenchant, 2 Pyroblast) that can be pitched to kill a Dream Halls, plus two Auras. This can't be a good matchup for him, and it isn't. I get out dudes and start beating him down. He drops a Dream Halls and pitches to Meditate. In response, I pitch something to Blast it. Not only is the combo hosed for the moment, but I get an extra turn to beat on him.
Game 3: I get a moderate weenie start. He gets a Dream Halls and I pitch to Disenchant it. I have another Disenchant in my hand, so I hold back one Knight of Dawn to use as a pitch card. He Inspirations for Dream Halls, so now I know he only has one left. He casts it, Meditates, and I pitch to Disenchant in response. The combo is dead, so he conceeds.
Games 3-3, 9 points.
Game 1: I drop a couple weenies, Disenchant a Sylvan (thought he was playing Pursuit), Disenchant an Earthcraft, and he still wrecks me with the combo. I die to a thousand Pegasus tokens.
Game 2: OK, so now I have 4 Disenchants and 2 Auras. I can't really kill the combo because he can Blessing back the pieces, but that's slow. It's really slow when I Geddon off his land, too. I win with a weenie beatdown.
Game 3: A whole lot like Game 2. I hate infinite combo decks.
Games 5-4, 15 points.
Game 1: I thought he might be playing some kind of G/W Prison deck. I got an Aura down, which got Disenchanted. But, I got dudes going and many Geddons (I think all three--Diamonds rule) and handily took this one.
Game 2: This is when I realized what he was playing, because I finally saw the Contemplation. He got out a couple Wall of Roots, but those don't mean much to Priests and Knight of Dawn.
Game 3: With 21 points, I was certainly in and he had a shot with 18 points, so for the record books I gave him this one. Shoulda played it just to see, but three goofy combo decks in a row was enough for me.
Games 7-4, 21 points.
Game 1: WW vs. WW, who wins? The one with Armor if it gets through. He Disenchanted a Marble Diamond which stuck me at 2 mana for a while, but I finally got a third and Armored up a Priest. He had a Priest and a Freewind out and Quaked so we were both close to death. He was going to chump my Armored Priest, but I Man-o-War'd his Priest and smacked with mine for the game.
Game 2: A race, pure and simple. What carried me was the non-White stuff in my deck. Burn and Man-o-Wars gave me enough time advantage to stay ahead in the damage race.
Games 9-4.
Game 1: I get a Warrior en-Kor on turn 2 and Armor on turn 3, so I might have a chance. I get in one smack and then he kills it with a Nekrataal. Just couldn't have been a White Knight, could it? Anyway, I have mostly land and Randy starts dropping dudes on me. I Wrath and start to recover and manage to burn some of his critters. No avail, though, as he drops the Living Death. Next turn I draw the Geddon which would have stopped the Living Death. Thanks. He beats me down.
Game 2: I get no land on the draw, and mulligan. Did I mention that we were playing with the old mulligan, not the Paris mulligan? Ugh. Anyway, my next draw has one land. I go on one land for like five turns and get crushed by a bunch of dudes. Sheesh, a scrub with a bad deck would have beaten me. Oh well. I take some solace in the fact that Randy is #2 in the world in Pro Tour points and made the finals (vs. Eric Taylor) at this event as well.
Games 9-6.
Land (20) --------- 2 City of Brass 4 Gemstone Mine 10 Plains 2 Adarkar Wastes 2 Undiscovered Paradise Creatures (20) -------------- 4 Soltari Priest 3 White Knight 4 Warrior en-Kor 3 Man o War 2 Freewind Falcon 2 Knight of Dawn 2 Longbow Archer Spells (20) ----------- 3 Empyrial Armor 3 Armageddon 2 Tithe 2 Marble Diamond 2 Disenchant 2 Aura of Silence 4 Incinerate 2 Wrath of God Total 60 Sideboard --------- 2 Null Rod 2 Sleight of Mind 3 Honorable Passage 2 Pyroblast 2 Boil 2 Disenchant 2 Perish