| White Weenie Land
- 2 Flood Plains
- 4 Tundra
- 12 Plains
- 1 Island
- 1 Kjeldoran Outpost
Creatures
- 4 White Knight
- 4 Order of Leitbur
- 4 Thunder Spirit
- 4 Savannah Lion
- 2 Infantry Veteran
- 2 Benevolent Unicorn
Other Spells
- 4 Swords to Plowshares
- 1 Aura of Silence
- 3 Disenchant
- 3 Crusade
- 1 Jihad
- 3 Aeoliopile
- 2 Tithe
- 2 Land Tax
- 1 Armageddon
Sideboard
- 2 Mind Bend
- 1 Armageddon
- 1 Disenchant
- 2 Aura of Silence
- 3 Honorable Passage
- 2 Mind Harness
- 1 Kjeldoran Outpost
- 1 Aeoliopile
- 2 Tidal Wave
|
This is a
fairly straight-forward classic white weenie deck,
sporting 22 critters. The land is fairly low at 20 (+2
Tithes, and 2 Land Tax) but the mana count is low, and
the 4 land extractors are great. Tithing for 2 Tundras is
not unheard of. There are 8 Pro-Black knights, 4 Flyers
(Thunder Spirits, Wild Aestheir could be subbed, or
Tempest Drakes) for Moat and Earthquake protection as
well as obvious evasion. The Savannah Lions are a
standard for any white weenie. The Infantry Veteran is a
great enhancer and works well in critter fights. The
Benevolent Unicorn is a move to combat the growing trend
of Bolt-Fest (16, 3 damage bolt-spells in 1.5). If these
bolt-decks are a problem in your area standard Freewind
Falcons and 4 Unicorns are a must. The other spells are
the standard Plows for the multitude of critter-based 1.5
decks. Disenchants, and the Aura of Silence help remove
troublesome enchantments, most notably Moat. Crusades and
Jihad allow you to play fewer critters out on the board
and to make those critters an immediate threat, as well
as reducing their vulnerability to direct damage, and
Serrated Arrows. The Outpost is the bane of permission
decks, and with a Crusade out becomes a huge threat. The
Aeoliopiles are a move against another popular 1.5 deck,
the Necrodeck. The Necrodeck converts to 1.5 very well,
and it's Orders and Ice-Knights are a problem. The 'Piles
also hose opposing Mishra's Factories, Archers, Miners,
Lions and other popular critters. They also provide a
threat to larger critters with a first striking Knight
backing up. The above-mentioned Tithe and Land Tax, are
great deck thinning and anti-land screw cards. They also
help combat the destructive and overly popular Hymn to
Tourach. Be aware that both Tithe and Flood Plain can
fetch Tundras from your library. The Armageddon is the
throat-rip card, usually used to end a game when you have
established some kind of board control, don't hesistate
to 'geddon with a Crusade and just one Knight out, the
disruption caused by Armageddon is usually enough to
allow the Knight to hit 2-4 times before they can
recover. This sideboard is fairly flexible, Mind Bends
help hose opposing sideboards and can be invaluable
versus a mono-deck (pro-green White Knight). 'Geddon v.
mana-intense decks, or permission decks (a must counter
spell). The 4th Disenchant and the Aura of Silence serve
it up versus artifact heavy decks and help crush color
hosers and Moats. Honorable Passage is an aggresive
anti-red card (I feel in general that passive cards, COP:
Red, don't belong in aggressive decks like this one). The
Mind Harness answers one of this decks big problems ,
Wildfire Emmisary and let's you apply beatdown with
Erhnams, Maros, and Sedge Trolls. The x-tra Outpost is
there to hose permission decks (no strips here).
Aeoliopile v. other weenie and v. Necro, and 2 Tidal
Waves v. Necro and other creature based decks (They have
saved me from a few Ihshan Shade's and Autumn Willows). |