Welcome to a Type 2 Tourney report!
Tourney Report Type 2 - Browse/Outpost/COP Deck
January 4th, 1997
I went to the Sandusky Ohio Pro-qualifier, I got a crap
deck with absolutely no removal. I put in all my best creatures but I
knew I couldn't compete, so after 2 rounds I dropped out and entered the
type 2.
As for the qualifier 'Fish' won and qualified, in the top 8 were
Fish, Gary Wise (2nd place), Jeff Donais (my Brother), John Song,
and 4 others which I didn't know that well.
The qualifier was run pretty well and I would like to congratulate
the organizers on always trying hard to make everyone happy and
succeeding. Hope they can get a room till 4 am next time instead of just
till midnight.
I entered the type 2 with my Blue/White deck that basically did nothing
until it drew one of its 2 outposts then it slowly killed the opponent.
It could also win by just browsing and digging until the opponent ran out
of cards but it never has.
U/W type 2, COP Post
1 COP red
1 COP black
1 COP green
1 COP white
2 Soldevi Diggers
3 Browse
1 Amber prison (vs outposts or worb or anything, good with meekstone)
=10 enlightened tutor targets
2 Enlightened tutors
1 Recall
1 Political trickery (this plus outposts and prison vs outposts)
1 Mind bend
3 Disenchants
3 Wrath of God
2 Swords to Plowshares
1 Mystical tutor (trickery vs outpost, mind bend or wrath vs creature)
4 Counterspells
3 Dissipate
2 Force of Will
=23 mystical tutor targets
2 Mishras Factories(also to stop swarmers)
2 Kjeldoran Outpost (good to stop swarmers)
3 Flood Plains
2 Thawing Glaciers
11 Islands
7 Plains
=27 lands
sideboard:
3 Helm of Obedience
1 Meekstone
0 political trickery (didn't get it, but I would add one)
1 power sink (in place of the political trickery that I didn't have)
1 Kjeldoran Outposts
4 COPs (artifact, red, blue, white)
1 Disenchant
1 Disrupting sceptres
1 Mangaras blessing
2 Blue elemental blast
I was expecting to face burn, sligh, armageddon, and possibly
necro players that haven't given up on mono black, despite necro
being gone.
It was single elimination and 32 players.
32 in tourney: G/W armageddon:
Standard deck, throughout the tourney I would try and draw
out disenchants with extra browse and diggers and usually it worked
then I would enlightened tutor for the appropriate COP or just Mind Bend
the COP I had in hand with my mind bend or mystical tutor for my mind
bend if I needed it. But in general I got out a COP and protected it.
Once or twice I let my COP get disenchanted (I think in the final round)
because I didn't want to miss countering an armageddon.
This match went basically perfect for me, I wrathed and COPed the
creatures and I countered the armageddons and some disenchants.
I used outposts for deadly insects and to slow down attackers if I didn't
have a COP. I finished him with a forest walking dude token
both games. One interesting thing that he sideboarded
in against me was null chamber (we each name a card, that
card can't be casted). He declared upon casting it "counterspell".
I had 2 dissipates and 1 FOW in my hand. So I let it
go and said "Armageddon". When I started browsing I skipped
over counterspells. I still drew one but figured I could
use it with FOW or Recall if I needed to. But, nothing was left to counter.
2-0 games, 1-0 matches.
16 people left: Black-Sleight:
Almost mono black this deck had 4 cities (and maybe other land?)
for mind bend and 2 white cards you will see later.
This deck had 4 black knights and 4 ihsan's shades. It also
had 4 mana vaults and 4 dark rituals to get him out
really fast. It had atleast a gloom in the main deck to mind bend.
First game I got 2 lands for about 5 turns, one white, one blue.
Here was his amazing start: (and he went first too)
turn 1: swamp, mana vault
turn 2: black knight
turn 3: ihsan's shade
turn 4: black knight
turn 7: gloom (yes I was alive on turn 7!)
Here is my start:
Turn 1: Island, my only land in hand.
Turn 2: Draw and play a plains.
After he casts Ihsan's shade I enlightened
tutor at the end of his turn for a COP black.
Turn 3: Cast COP black, no mana to use it.
Turn 4: 13 life, leave my mana to cop 2 of his guys.
Turn 5: 11 life, draw a plains, I can cop all his guys.
Turn 6: Island, wrath of god, I can win now!
After this he casts a new ihsan's shade and then glooms.
I get a 5th land, and can disenchant the gloom but
I am waiting for my mind bend or mystical tutor.
I continue COPing the shade with a FOW in hand.
He declines to attack one turn so I use the free
mana to disenchant the gloom.
Next turn I am all set with 2 blue and 3 white mana,
a cop black and a FOW ready. He Strips one of my blue!
I put it in the graveyard before I realize that strip
mine is of course Banned!
The judge sees the strip mine because he happens to be
walking by. He tells the guy. We explain to him the
new rule and he mentions he has balance and land tax
too. So I let him sideboard them out and play the
second game. The judge makes him conceed the first game,
but I think I had won because I had my COP black out
and counters to protect it.
The second game goes a bit better for me, I have answers
to everything he casts, he sideboards in a bunch of
dystopias versus my COP but I have counters, disenchant
and mind bend to stop them. I tried to save the
mind bend for gloom but it never shows up, it turns out
he sideboarded them out!!!
4-0 games 2-0 matches
8 people left: Mono Green Armageddon Deck!
He mulligans, I look carefully through his all
green hand. It has Llanowar elves, spirit guides
elvish rangers, seeds of innocence. I figure it
is a typical mono green deck but make note of
the seeds of innocence.
He plays land, concordant crossroads, spirit guide,
elf, and attacks for 1.
I play a land, thinking he has a bit of a fast start
but probably no way of dealing with cop green.
He plays a land, casts elvish ranger and attacks
for 4. His deck is really fast...
I play a land and COP green.
He continues brutalizing me with ranger, elf, and another
elf. I am down to 9 and have only taken 2 turns.
I play a land, I have 3 land out and a COP green and
feel pretty safe knowing I will eventually wrath and
that will be it. He attacks, tapping me out from the
COP. Then he plays a city of brass and casts armageddon.
His only non-green spell. I had no idea. Not sure
if I could have stopped an armageddon even if I knew
they were in his deck because I had to COP atleast
his ranger. Anyways he brutalizes me after the
geddon, but atleast I know about it on game 2.
I look to see how many cards he is sideboarding
in and realize he has no sideboard! It turns out
he didn't have a chance to make one because he didn't
expect to play type 2. He was here for the qualifier
like me.
I am glad I don't have to counter any tranquilities
that would have come in from sideboard. I bring in
my meekstone and outpost and take out 2 disenchants.
Notice I leave my off colour COPs in because I can
always mystical tutor/mind bend the COPs.
I get down to 2 life before I have enough mana to
handle his creatures and save mana/FOW for armageddon.
I am constantly watching his mana to see if he could
double armageddon and keep in mind spirit guides and
laying a land. He never has more than 3 land or so
out. I kill him with dude tokens many turns later.
He doesn't get a mega fast start and I win with 14
life left, killing him with dudes, countering Geddon
and wrathing creatures if too many are out.
4 people left. Blue/White millstone.
He has 4 millstones, tons of counters swords and wrath.
Tormods crypt in the main deck. Too many millstones
in the deck for my likings but he made it to the semi
finals of armageddon hell so he must be playing it well.
All the opponents I play in the last three rounds know
my deck ahead of time because it is so slow and finishes
last a lot.
This opponent says he fears it. Personally I hate
playing another Blue/White with my COP decks because I
have so many wasted cards. Fortunately this incarnation
of the COP deck has only 9 wasted cards against
a deck that has no creatures and does no damage.
(4 cops, 3 wraths, 2 swords)
The first game is kinda wierd, he plays a island and
then sacs it for excavations. He gets mana screwed
but since my deck doesn't really do anything his mana
screw doesn't kill him. I use my glaciers on turn
5 or so and then political trickery for his excavations.
He has no land but plays a plains.
I recall my trickery and repeat it on turn 7 or so.
He has no land. I have tons of mana due to glaciers
and taking his lands too. I quickly get to browse level
with about 17 lands out, he has 2 or 3 lands out by then
and my brother wanders over between his rounds of the
qualifier and wonders how the hell I got to browse
level with the opponent only having 3 lands out...
I dig and browse, dig and browse ripping through my
discard pile. I get to my political trickery and begin
stealing his lands. I then start attacking with dudes
because he sworded my mishras when it attacksed.
I counter a few millstones and a tormods and kill him
eventually. He has about 2-3 lands at the end of the
game.
Game 2: I have a lot of sideboard cards versus permission
because I felt my deck was weak versus them. Fortunately
he has no outposts but I keep my amber prison in and
my political trickery in just in case, and to use on
his excavations. I remove my 9 anti creature and add
3 helms, a disrupting sceptre a power sink an outpost
a disenchant and a mangara's blessing versus sceptres.
I need to keep one wasted card in my deck but can't
decide which. I figure COP artifacts is most likely
to be of use in case he has mishras or miser's cage
or something wierd like that.
He is forced to keep in his anti creature because of my
mishra's and dudes. This gives me the advantage that
I need.
He had armageddons in his sideboard he tells me, but he
didn't use them.
He gets more counters than me and manages to bring out
a millstone and a tormods. I bring out one of my diggers
and dig whateever he mills. I lock down his millstone
with my amber prison but he brings out another.
I still dig everything he mills because my glaciers are
giving me a large mana advantage.
He stops milling, maybe to save his mana. I think he
is playing with light mana in his deck because he
got so little the first game and so little this game
despite both being really long games.
I eventually disenchant his untapped millstone and
dig/browse carefully watching his tormods crypt.
I kill him with dudes.
2 people left, finals: G/W armageddon:
Before we started he offered to split the prize.
But I figured since he had just watched me play
that he figured I could beat him. So with that
in mind I told him I would rather play.
This is a standard Erhnam, insect, armageddon deck.
From what I saw he had 12 creatures: 4 Ehrnams, 4
insects and 4 nettletooths.
He had tons of mana sources also. He had lots
of elves(quiron), birds, diamonds and lands.
He seemed to have a few bolts, his only sources of red
were apprently birds and quiron elves. He also had lots
of sylvan libraries which gave him card advantage by
paying life. I sworded some erhnams and nettletooths
and he used the life to draw cards.
I countered his armageddons and some of his disenchants
and let everything else through. I blocked with
dude tokens and COP greens. It was really not exciting.
The second game was very similar to the first.
I countered armageddon and COPed his creatures.
He started building up mana and I watched this and left
lots untapped. I was building up counterspells and
had a FOW also. He finally casted what he was building
up for. I was ready for 4 armageddons (though one was
already gone). He casted Tsunami, Armageddon, Armageddon.
I countered them but was left with no blue mana, just a
FOW and a dissipate in hand. Fortunately that's all he
casted then I killed him with dudes.
The prize was a box of mirage which I sold for $60 US and
a chinese starter which had a ball lightning and a disenchant.
Mail Mike Donais