Zombomatic - Dan Solo

November Semifinalists


Notes: The name of the game is pure speed and plenty of creatures. Ideally, this deck could make sligh seem sluggish. The skyshroud condor with a lotus petal is blazing, while the sarcomancy itself is fairly sweet. If the sarcomancy starts giving trouble, capsize it back or use the Riders to return it to your hand. Cast it again and get a new zombie. Sarcomancy plus the rider creates lotsa zombos. The rider is also great with duplicity, not only can it avoid the discard when you don't want to deal with that effect, it can net five new cards each time. Time warp is simply a cantrip relentless assault, and nothing on earth is really better in type two. Rider also makes lobotomy that much more fun. Gotta love the rider, but if it dies, the gravedigger can fetch it and help the sarcomancy. This deck works on so many levels its tough not to love.


Deck Contents

Main Deck

Land
9x Island
3x Rootwater Depths
8x Swamp

Artifacts
4x Lotus Petal
2x Puppet Strings

Multi-coloured
2x Lobotomy

Black
1x Carrionette
2x Dark Ritual
2x Dauthi Horror
2x Dauthi Marauder
3x Gravedigger
2x Kezzerdrix
4x Sarcomancy

Blue
1x Duplicity
1x Legacy's Allure
1x Mana Severance
1x Rootwater Hunter
3x Skyshroud Condor
3x Thalakos Seer
2x Time Warp
4x Tradewind Rider

Sideboard

Black
4x Dread of Night
3x Perish

Blue
4x Chill
2x Insight
2x Steal Enchantment