Fun with Licids, Revised - Mike Speck

Notes: Revised the old deck to splash in some black, and to rework the spell selection around Licids more. The aim is the same -- neutralize your opponent's permanents, and beat said opponent to a pulp with creatures. The Licids, obviously, should be used for the beatdown (if the various combos work, they'll be nearly all that's left, so help 'em out with the Overrun), as well as to protect your own creatures from Winds of Rath. If you don't draw Winds, the Combustions can be almost as good, considering the uniformly low toughness in Tempest -- just use the Nurturing Licids on creatures you want to keep and slap the others on the Angelic Protector. The reason I run 2 Offerings in the main deck is that enchantments seems to be key to more decks in this environment than artifacts do. If you run up against a deck where this isn't the case, stick the Disenchants back in. Regarding the sideboard, suggestions are welcome. As it stands, the Extinctions are for sliver decks, Combustions are for sliver, shadow, and recycle-luren decks, tranquility for Orim's Humility decks and Propaganda decks, Light of day for the black weenie/shadow decks, and Shadowstorms for shadow decks (big surprise). Grindstones are for single color decks, and the extra Thunder is just generally helpful.


Deck Contents

Main Deck

Land
2x Cinder Marsh
2x Forest
3x Mogg Hollows
6x Mountain
2x Pine Barrens
5x Plains
2x Salt Flats
3x Vec Townships

Multi-coloured
2x Spontaneous Combustion

Green
3x Nurturing Licid
1x Overrun
2x Rootwalla
3x Skyshroud Elf

Red
3x Enraging Licid
4x Kindle
2x Lightning Elemental
3x Rolling Thunder

White
2x Angelic Protector
1x Disenchant
3x Quickening Licid
2x Repentance
2x Serene Offering
3x Winds of Rath

Sideboard

Artifacts
2x Grindstone

Multi-coloured
2x Spontaneous Combustion

Black
2x Extinction

Green
2x Tranquility

Red
1x Rolling Thunder
2x Shadowstorm

White
2x Disenchant
2x Light of Day