Extended Deck -Original -Needs critique


Posted by Matthew Harrison on October 21, 1997 at 20:33:23:

I'm working on an extended deck that explores the synergy between Stormbind, Zur's Weirding, and Necropotence.
Without further ado...

3 Stormbind
3 Necropotence
3 Zur's Weirding
2 Gerrad's Wisdom
2 Wrath of God
3 Gaea's Blessing
1 Disenchant
4 Wildfire Emissary
4 Lightning Bolt
3 Control Magic
4 Counterspell
4 City of Brass
4 Mishra's Factories
18 other lands, mainly duals, to provide mana.

The deck attempts to clear away there creatures with Stormbind, Bolt, Control, and Wrath. The Stormbind together with the Necro yields insane amount of damage. The Wisdom with the Necro yields a huge card advantage. The Weirding with the Necro means I draw and you don't. The Stormbind with the Zur's is a lock if I have at least 1 card or a life advantage because I can deny them every card they draw and anything I do draw I throw at them. The wisdom with the Zur lets me deny more cards. The Wildfires deal 2 damage min. a turn, = 1 card under the Zur's. The Gaea's blessings I can deny myself to avoid getting decked if my opponent tries to deny all damage under the Zur. The lone disenchant kills my necro, there cops and anything else annoying. A sideboard would contain Karma, CoP:Red, more creature control, Suleimen's Legacy, and other goodies.

Please critique