Subject: Post US Type 2 Decks Date: Sun, 25 Oct 1998 18:55:37 PST From: "Kevin Foy"To: webmaster@classicdojo.org
Doc's Decks Type 2 Standard "Works in Progress"
The following decks are all competative, some more than others. Some decks a fairly original others are my take on a particular archtype. I consider all my decks "Works in Progress" and am looking for input and comments. The sideboards have been slapped together and the decks have seen little testing. I plan to re-post the decks and changes too the decks after recieving feedback and continue to add new decks . Please keep the comments informative and polite
Doc's Quick Draw Type 2
4 Windfall
4 Meditate
3 Time Spiral
4 Stroke of Genius
4 Mox Diamond
4 Voltaic Key
4 Mana Vault
2 Turnabout
4 Lotus Petal
3 Mana Leak
4 Force Spike
4 Tolarian Acadamy
16 Island
Sideboard:
1 Counterspell
1 Mana Leak
2 Disrupt
3 Hurkyl's Recall
1 Grindstone
1 Feldon's Cane
2 Cursed Totem
3 Winter Orb
Comments: this is a Type two deck I' have
been working on, that really can exploit the synergy
of broken cards in Urzas Saga. this is an awsome
Deck!
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Doc's "Haunted Cyclotron"
4 Fluctuator
1 Dark Ritual
1 Lotus Petal
1 Haunting Misery
1 Feldon's Cane -if part of the combo has
been discarded
3 Scrap
1 Clear
4 Disciple of Grace
4 Disciple of Law
4 Wild Dogs
4 Sandbar Merfolk
4 Pendrell Drake
2 Drifting Dijinn
2 Sandbar Serpent
4 Blasted Land Scape
4 Drifting Medow
4 Polluted Mire
4 Remote Island
4 Slippery karst
4 Smoldering Crater
Sidebar
3 Clear
1 Scrap
1 Feldon's Cane
4 Expunge
1 Rune of protection Black
1 Rune of Protection Red
1 Rune of Protection Green
3 Pyroblast - try replaceing the Dark Ritual,
and Feldon's Cane vs counter deck
Comment's: The key to the deck is to have
seven cards in hand (play second) after a Fluctuator
hit's the table. Bam! there are only seven non Fluctators
left, so instantly cycle the remaining deck into the
graveyard and drop the Lotus petal, Darkritual, and
Haunting Misery for the win. I tested this with proxys
and found it quite solid, counter decks can give it
problems but careful play can get the blue mage by
suprise or beatdown with creatures. The deck can play
okay with out the combo if nessesary
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Doc's Greenland Thumper t2
4 Llanowar Elves
4 Wild Growth
3 Elvish Lyrisist
2 Spike Feeder
4 Scavanger Folk
4 Wall of Blossoms
4 Argothian Wurm
4 Winter Grasp
2 Desert Twister
1 Mishra's Helix
1 Reclaim
3 Cursed Scroll
2 Eratic Portal
4 Wasteland
2 Stalking Stones
16 Forest
Sideboard:
3 Spike Weaver
2 Tranquility
1 Spike Feeder
3 Lifeforce
2 Whirlwind
4 Crumble
Comments:
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Doc's Razing the Curve t2
4 Raze
4 Stone Rain
3 Destructive Urge
4 Sphere of Resistance
4 Mogg Fanatc
4 Jackal Pup
4 Goblin Patrol
4 Fireslinger
4 Shock
4 Incinerate
3 Cursed Scroll
4 Wasteland
14 Mountains
Sideboard
3 Bottle Gnomes
2 Boil
2 Wildfire
3 Shattering Pulse
3 Pyroblast
2 Nevinnrall's Disk
Comments: This is a kind of slighish Land destruction deck that Keeps the mana curve of the oppenents low while'st I commence with the beating
Doc's Merfolk Surge t2
4 Lord of Atlantis
4 Manta Riders
4 Tidal Merfolk
4 Coral Merfolk
3 Tradwind Rider
4 Unstable Mutation
4 Legacy's Allure
2 Forbid
4 Counterspell
4 Windfall
3 Sunder
4 Mox Diamond
16 Island
Sideboard
4 Chill
4 Propaganda
2 Steal Enchantment
3 Helm of Possesion
2 Hurkyl's Recall
Comments: I am attempting to abuse Windfall and Sunder into a nice synergenic deck.