Subject: Article on New stategies with Urza's Saga Date: Tue, 29 Sep 1998 12:14:01 -0400 From: "Wayne Kvetkosky"Stratregy with Urza Saga CardsTo: webmaster@classicdojo.org
This deck uses several possible breakable cards from Ursas Sagaä, Windfall, (Sunder So good!!!), Umbilicus, Temperal Aperature, the Tolarian Acadamy (possibly the best Type I card from Ursas Sagaä ( first turn couterspell with two moxen in play), and outmanuver for surprise value (works well for the final attach against an awakened defense).
| Tradewind Rider | Tradewind Rider | Tradewind Rider | Tradewind Rider |
| Windfall | Windfall | Windfall | Windfall |
| Sunder | Sunder | Sunder | Disenchant |
| Outmanuver | Bird of Paradise | Bird of Paradise | Bird of Paradise |
| Umbilicus | Keeper of Sky break | Keeper of Sky break | Keeper of Sky break |
| Wall of Blossoms | Wall of Blossoms | Wall of Blossoms | Wall of Blossoms |
| Llurgoyff | Llurgoyff | Llurgoyff | Scroll Rack |
| Capsize | Awakening | Awakening | Awakening |
| Capsize | Temporal Aperature | Scroll Rack | feldons Cane |
| feldons Cane | Citanul Flute | Phyrexian Collasus | Tolarian Acadamy |
| Plain | Plain | Island | Island |
| Forest | Forest | Forest | Forest |
| Forest | Forest | Forest | Skyshroud Forest |
| Skyshroud Forest | City of Brass | City of Brass | Island |
| Island | Island | Reflecting Pool | Reflecting Pool |
| Sideboard |
| Mana Leak | Mana Leak | Mana Leak | Mana Leak |
| All Creatures get Pro Red | All Creatures get Pro Red | All Creatures get Pro Black | Cataclysm |
| Cataclysm | Cloudcaser Momk 1cc name? | Cloudcaser Momk 1cc name? | Cloudcaser Momk 1cc name? |
| Cloudcaser Momk 1cc name? | Whirling Dervish | Whirling Dervish |
7 Sorceries:
casting cost four:0 2
casting cost three:4
Basic Deck Concept: One Sided Mana control, Win by large creatures with low casting cost, or by key card locks.
The deck works much like a traditional Ernhamgeddon deck with a twist of Sunder at end of turn followed by Windfall. Even without the Windfall, if you have the tradewind lock with an Awakening on board you can return two permanents on your turn and one on his/her turn. The Tradewind serves as the only creature control. There are 20 lands that produce manna not counting the Tolarian Acadamy and six manna producing creatures. The high casting cost creature selection work well with the Sunder Windfall theme of the deck. The Llurgoyf's get Buff when both yourself and opponent(s) discard Creatures from a windfall. The sideboard is not geared for any specific deck type since the new Type II environment hasnt been defined. The buff creatures can sometimes beat a deck without the Sunder/wind combo's.
Early game strategies: cast manna producing
creatures Cast Llurgoyf if you have an Sunder and Windfall
in your hand. Otherwise, do not cast your big creatures
unless your life position requires you to do so defensively.
The sideboard needs some serious reevaluation
after the new metagame changes with Ursas Sagaä.
Drawbacks/Strenghts of Deck of the Deck:
Card Drawing Ability: Very high: Scroll
Rack, Windfall, Umbilicus (works great with Wall of
Blossoms, turns into a 2 mana activation cost jayendae
tome, and possibly can serve the winning damage when
your opponent is without permanents to return), Temperal
Aperature (works great with scroll rack), the scroll
rack allows you to protect certain cards prior to casting
Windfall. It appears that there is good card synergy.
The Citanul Flute is just broken when you need to
search for that rider or Wall of Blossoms and to reshuffle
your library after you scroll rack unwanted cards on
the top of your library.
Life Gaining: Absent
Individual Creature Control: Tradewind/
Capsize
Marginally Vulnerable to flying decks (Four
1/4 fliers and three mana birds as blockers)
Vulnerable to shadow / Quick Kill Decks
Controls mana available for opponent. (with
minimal impact to you)
can withstand other manna denying decks
(deck heavy with creature mana)
Unsure how to handle Living Death Decks
other than controlling mana supply, Maybe the deck
should run Cataclysm in main deck? The Phyrexian Collasus
is just for fun because noone else would use it, but
the Awakening makes it viable ( the Phyrexian Collasus
probaly should be a main deck Catyclism instead; will
determine after play testing).
What enhancements can be made to make this
deck tournament viable?
How can the weaknesses of the deck be strengthened?
Are any of the cards overkill (can you
win with this deck concept without the "overkill cards,
how often do these marginal cards really help?
Are there more cost effective cards for
the task in type II?
Do you think the land mix/ types are sufficient
for this multicolor color deck?
There are better sideboard cards?
What type of decks do you feel this deck
would be weakest against?
Cards I considered that didn't make the
deck:
the disk (It just didn't feel right,
even though it probably would work in the deck)
Jokallhaups (like the disk, it didn't
seem right for the deck, even though it probably would
work in the deck) little red mana in deck
Jalom Tome (went with scroll rack
other card drawing mechanisms)
Alter of dimentia (couldn't figure
on what card to remove?) How many different ways can
you design a deck to win? Deck out opponent with Windfall,
with Gaes Blessing gone deck depletion may be viable
again.
Time Warp (too expensive to cast)
Land Mix
13/21* lands can produce green
6/21 lands can produce white
12/21 lands can produce blue
4/21 lands can produce red
6/6 mana producing creatures can produce
red/green/white
3/6 mana producing creatures can produce
multicolor
4/21 lands are damage producing, could
be an issue without a life gaining mechanism
* of the 21 lands two are reflecting pools
with its drawbacks and advantages.
16/39 nonland spells are green in main
deck with 6/16 requiring two green
11/39 nonland spells are blue in main deck
with 5/11 requiring two blue
1/39 nonland spells are white in main deck
with 0/1 requiring two white
1/39 nonland spells are red in main deck
with 0/1 requiring two red
7/39 nonland spells are colorless