Subject: Type 1.x 20+1 Decks Date: Fri, 16 Oct 1998 20:55:50 -0500 From: jmgorman@indiana.edu To: webmaster@classicdojo.org
Doc's Decks "Rome Primer" 20+1 Deck Work in Progress
All the decks are Competitive, though some a bit more. Some of the decks are more original, while others are my take on the deck type - be that the archetype or not. The Top5 is not absolute but more of what I have been able to test so far. I currently play the Pseudo Deck, Rack em' Up and Greenland D in extended.
The decks that capitalize on the recent banning of Land Tax and are prepared for the Power Cards from Urzas Saga will do well.
This is first time I have been able to play magic in a while and I rarely get to be on the net lately since I moved. I'd like to get your comments on the decks, other types, and the meta-game. I know many of decks are not perfect and some of the sideboards need work, but please keep the comments constructive and polite. I consider all my decks work in progress, though the top5 are fairly well tweaked.
Lastly, a word of warning, most friends of mine always say "I will play one of Kevin's decks, but I always add one more mana!"
Doc's Pseudo Deck *****Top 5
4 Counterspell
3 Force of Will
3 Forbid
4 Impulse
3 Whispers of the Muse
2 Meditate
4 Tithe
3 Wraith of God
3 Gerrard's Wisdom
3 Disenchant
2 Swords to Plowshares
1 Searing Touch
1 Lightning Bolt
2 Gaea's Blessing
1 Keldjoran Outpost
4 Tundra
4 Wasteland
3 Plateau
2 Tropical Island
2 Volcanic Island
2 Savannah
2 Plain's
2 Island
Sideboard:
1 Serra Angel
1 Wraith of God
1 COP Red
1 Hydroblast
2 Pyroblast
3 Mangara's Blessing
2 Disrupt
1 Disenchant
1 Aura of Silence
2 Sacred Ground
Comment: Classic Wiessman style control
a solid choice against any deck. I skimmed a close
version of this of the net a few months ago it has
remained strong.
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Doc's Rack 'em Up! *****Top5
4 The Rack
4 Pox
3 Ensnaring Bridge
4 Hymn to Tourach
3 Funeral Charm
3 Durress This really helps the deck
2 Drain Life
3 Cursed Scroll
3 Bottomless Pit
3 Demonic Consultation
4 Dark Ritual
4 Charcoal Diamond
4 Wasteland
1 Rocky Tar Pit
2 Bad River
4 Scrubland
9 Swamp
Sideboard:
3 Disenchant
2 Hanna's Custody
2 COP Red
2 Carrion Beetles
2 Spinning darkness
2 Drain life
2 Dread of Night
Comments: Brutal disruption and Rack are
meta-game choice. It's suprising how quick this deck
can win.
This is another morphing of a popular Rack
Deck my main add is the Pox and then balanced it out.
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1. Doc's Greenland D, ***** Top5
2 Fynhorn Elves
2 Llanowar Elves
4 Wild Growth - Time tested it is better
than more elves in this deck
3 Erhnam Djinn
1 Argothian Wurm - About even with Ernie
in this deck, but one is enough
1 Uktabi Orangutan
2 Walls of Roots - a must for the tight
mana and 4 Creeping molds
3 Wall of Blossoms
4 Winter's Grasp
4 Thermokarst
4 Creeping Mold
1 Triskelion - Has won for me too often
to leave out
2 Icy Manipulator - Has been a critical
factor in winning often
1 Reclaim - its flexibility overcomes the
card disadvantage
3 Cursed Scroll - three is enough, you
will be spending early mana on LD
2 Erratic Portal - Gives this deck a second
wind, combos with all the creatures
14 Forest
4 Wasteland
3 Mishra's Factory
Sideboard:
2 Lifeforce
3 Emerald Charm
2 Choke
2 Uktabi Orangutan
1 Crumble
2 City of Solitude
3 Serrated Arrows
Comments: Argothian Wurm combo's well
with Erratic Portal. This current version uses 2
Erratic Portals and gives the deck excellent stall
recovery and creature defense/ removal. It is Fast,
Efficient, Reliable and Flexible it could be argued
to add 2 forest, but I win consistently with it. I
feel it is the most consistent developing of the Top5.
My last PTQ LA I played a version of this with 4 Vineyards
and faced three Green decks in the first four matches.
Ive since fixed the problem
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Doc's Blue Cruise ***** Top5
4 Force of Will
3 Force Spike
3 Mana Leak
4 Counterspell
3 Forbid
1 Dissipate
2 Gaea's Blessing
4 Nevinyrral's Disk
1 Lobotomy
3 Whispers of the Muse
4 Impulse
2 Merchant Scroll
2 Intuition
4 Mishra's Factory
3 Wasteland
4 Tropical Island
4 Underground Sea
2 Bad River
6 Island
Sideboard
1 Hurkyls Recall
3 Crumble
1 Lobotomy
3 Hydroblast
2 Blue Elemental Blast
2 Capsize
3 Tranquil Domain
Comments: It's all about stopping your
opponent early, gain card advantage via disk and whispers,
set up recursion and win. The fast speed of the counters
prevents your opponents early pressure.
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Doc's Recurring Trikemare*****Top5
4 Recurring Nightmare - Broken is many
ways
4 Survival of the fittest - combo with
RN
4 Birds of Paradise
3 Walls of Blossoms
2 Sylvan Library
1 Vampiric Tutor - fast access to combo's
or crucial SB card
1 Lobotomy -? able slot
1 Wood Elves - Multi mana fetcher
1 Orcish Settlers - LD control
2 Great Whale - Combo's with Trike and
RN for kill at Four mana
1 Fallen Angel - all important Sword to
Plowshares Protector
1 Triskelion - Luvly Control and Damage
Machine (AKA. Freddie Crueger)
1 Solankar Swamp King - Beatdown and life
gainer - this should probably be a Spike Feeder
1 Thrull Surgeon
1 Hermit Druid
1 Spike Weaver
1 Spike Feeder
1 Nekrataal
1 Carrion Beetles - Graveyard stopper
2 Manaowar
1 Monk Realist
1 Monk Idealist
2 Uktabi Orangutan
1 Volrath's Stronghold
1 Gemstone Mine
2 City of Brass
4 Savannah
2 Tropical Island
1 Taiga
4 Bayou
5 Forest
1Swamp
1 Wasteland
Sideboard:
1 Null Rod
2 Tormod's Crypt
2 Gaea's Blessing
2 Pyroblast
3 Emerald Charm
1 Creeping Mold
1 Hall of Gemstones
1 City of Solitude
1 Apprentice Mage
1 Disintegrate
Comments: I had fun putting this deck
together, however I am not happy to have it in the
environment. I think Recurring nightmare is a little
too good and the 4 turn Kill a little too easy to pull
off.
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NOTE: the following ****1/2 decks I have been working on but not fully tested them in serious competition. Most need some tweaking and sideboard work.
Doc's Merfolk Surge ****1/2
4 Lords of Atlantis
4 River Merfolk
4 Tidal Warrior
4 Coral Merfolk
4 Windfall
4 Manaowar
4 Impulse
4 Counter Spell
4 Force of will
2 Forbid
4 Mox Diamond
3 Wasteland
15 Island
SB
3 Disrupts
3 Chill
2 Winter orb
2 Sunder
1 Control Magic
2 Slight of Mind
Comments: Blue Counter Sligh? This deck
can beatdown fast and refill to do it again. Windfall
is Broken!
Its simple but effective
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Doc's Recurring Trikemare2 Freddys Return****1/2
4 Recurring Nightmare
4 Survival of the Fittest
2 Sylvan Library
4 Abeyance
2 Vampiric Tutor
3 Wall of Blossoms
4 Birds Of Paradise
1 Wood Elves
1 Hermit Druid
2 Gaea's Blessing
1 Carrion Beetles
1 Monk realist
1 Monk Idealist
2 Uktabi Orangutan
1 Thrull Surgeon
1 Spike Feeder
1 Spike Weaver
2 Great Whale
1 Nekrataal
1 Fallen Angel
1 Triskelion
4 Bayou
4 Savannah
2 Tropical Island
2 Taiga
2 Forest
3 City of Brass
2 Swamp
1 Volrath's Stronghold
Sideboard
3 Elephant Grass
1 City of Solitude
1 Disenchant
1 Creeping Mold
3 Emerald Charm
4 Pyro Blast
1 Null Rod
1 Tormod's Crypt
Comments: This is another take on my Recurring
Trikemare deck, slanted a little more towards the combo.
Via Abeyance.
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Doc's Vanilla Burn 1.x ****1/2
4 Mogg Fanatics
4 Jackal Pups
4 Ironclaw Orcs
4 Ball Lightning
4 Lightning Bolt
4 Incinerate
4 Shock
4 Fireblast
4 Cursed Scroll
2 Hammer of Bogardan
4 Wasteland
1 Shivan Gorge Urzas Saga! card
17 Mountain
Sideboard
3 Bottlegnomes
4 Pyroblast
3 Shattering Pulse
3 Anarchy
2 Price of Progress
Comments: Burn is burn respect it or die.
I think sligh will not dominate this time around
though.
It gained only on New card.
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Doc's Windfall Prison****1/2
4 Windfall
4 Icy Manipulator
2 Winter Orb
4 Mox Diamond
4 Voltaic Key
4 Mana Vault
2 Turnabout
2 Propaganda
2 Stroke of Genius
3 Force Spike
2 Mana Leak
3 Force of Will
4 Impulse
4 Tolarian Academy - this land works awesomely
with the high number of artifacts, and can be used
like a Dark Ritual when one is already in play
10 Island
2 City of Brass
4 Tropical island
Sideboard
2 Pendril Mists
3 Emerald Charm
2 Hurkyls Recall
3 Disrupt
1 Feldon's Cane
1 Winter Orb
1 Grind Stone
2 Sphere of Resistance
Comments: This is a possible rouge deck
until it hits the Dojo, Windfall is so strong. I
gave this a ****1/2 because it needs to be tested more.
Also, the sideboard has been slapped together and could
be better. There are several different ways this deck
can develop, But the main premise is the same, develop
fast mana, emptying your hand and your should be able
to have a soft lock in place, or Draw cards, this will
happen on turn one or two
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Docs 'Post Prison****
4 Mox Diamond
4 Humility
3 Orims Prayer
3 Gerrards Wisdom
1 Peace of Mind
3 Sylvan Library
2 Icy Manipulator
1 Winter Orb
2 Enlightened Tutor
3 Gaeas Blessing
3 Armageddon
3 Intuition
2 Aura of Silence
2 Counterspell
1 Disenchant
2 Marble Diamond
2 Sky Diamond
3 Kjeldoran Outpost
4 Wasteland
2 Undiscovered Paradise
1 Island
4 Savannah
7 Plains
Sideboard:
4 Red Elemental Blast
2 Disenchant
1 Aura of Silence
3 Dread of Night
1 Plateau
1 Badlands
3 Warmth
Comments: This Was Finkle Post for 1.x
Worlds and I just tried to fill in a few holes left
by the loss of Land Tax and hence Sroll Rack
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Janky Gun ****
4 Savannah
4 Soltari Priest
4 White Knight
4 Frenetic Effreet
1 Wildfire Emissary
4 Lightning Bolt
3 Incinerate
3 Sword to Plowshares
4 Cursed Scroll
3 Disenchant
4 Mox Diamond
4 Tithe
1 Kjeldoran Outpost
4 Plateau
1 Savannah
4 Tundra
1 Mishra's Factory
3 Plains
4 Wasteland
Sideboard:
1 Tormod's Crypt
1 Warmth
3 Honorable Passage
4 Pyroblast
3 Aura of Silence
1 Disenchant
2 Gaea's Blessing
Comments: a classic aggressive Gun deck
it relies on the beatdown.
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G/R/W Jank****
4 Bolt
2 Incinerate
3 Swords
3 disenchant
1 Aura of silence
2 Armageddon
4 ernham Dijinn
4 Jolreal's Centaur
2 Wildfire emessary
3 Savana Lion
2 Uktabi Orangutan
3 Cursed Scroll
4 Tithe
4 Savannah
4 Plateau
4 Taiga
3 Mishra
4 Wasteland
4 Plains
1 STP
1 Wraith
2 Tormod's Crypt
3 Honorable passage
2 Serrated Arrows
1 Aura
1 Tranquil Domain
4 Pyroblast
Comments: This is a more control-oriented
version of my Janky Gun Deck
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Doc's White Weenie Armor / Red****
4 Soltari Priest
2 Soltari Monk
4 Warrior en -Kor
4 White Knight
2 Paladin en- Vec
3 Empirial Armor
3 Disenchant
1 Aura of Silence
4 Cataclysm
3 Sword to Plowshares
2 Firestorm
4 Lightning Bolt
4 Tithe
4 Mox Diamond
4 Badlands
2 City of Brass
10 Plains
Comments: STP will put a dent in the Armor
decks and lack of Land Tax
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NOTE: the following three decks are my attempts at making stompy competitive for Extended. Laugh at your own risk.
Doc's Green Goblin Stomp ****
3 Fynhorn Elves
2 Llanowar Elves
3 Granger Guild Mage
4 Quiron Ranger
4 River Boa
4 Spectral Bears
1 Rouge Elephant
1 Uktabi Orangutan
2 Joreal's Centaur
1 Mirri Catwarrior
1 Spitting Slug
1 Lhurgyof
3 Ernham Djinn
4 Giant Strength
1 Goblin Bombardment
3 Lightning Bolt
4 Winter Orb
2 Mishra's Factory
4 Tiaga
4 Savannah
1 Thran Quarry
1 Mountain Valley
5 Forest
1 Mountain
Sideboard
2 Disenchant
1 Uktabi Orangutan
2 Red Elemental Blast
3 Emerald Charm
3 Storm Seeker
2 Honorable Passage
2 Overrun
Comments: This is the best Stompy deck
I could come up with. The mana is tight because I
feel you must run closer to the minimum mana limits
to win with stompy.
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Doc's Vanilla Stompy ***
4 Naf's Asp
4 Llanowar Elves
4 Quiron Rangers
2 Fynhorn Elves
2 Rogue Elephants
4 Spectral Bears
4 River Boa
2 Uktabi Orangutan
2 Fallow Wurm
3 Jorael's Centaur
1 Mirri the Catwarrior
4 Ernham Dijinn
2 Elvish Lyrist
4 Giant Growth
4 Winter Orb
14 Forest
Comments: This is a solid, straight, green
Stompy Deck. Again the mana is very tight. I found
no room for US
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Doc's Battleford Green Thing***
3 Llanowar elves
2 Fynhorn Elves
3 Quiron Rangers
3 Granger Guild Mage
3 Pouncing Jaguar
2 Elvin Lyrisit
4 River Boa
3 Spectral Bear
2 scryb Sprite
2 Joreal's Centaur
2 Uktabi Orangutan
2 Cradle Guard
1 Mirri Cat Warrior
4 Ernham Djinn
2 Swords to Plowshares
2 Giant Growth
1 Stormbind
2 Cursed Scroll
3 Mishra's Factory
2 Slippery Karst
2 Mountain Valley
4 Forest
4 Taiga
4 Savannah
Sideboard:
2 Lifeforce
1 Uktabi orangutan
1 Disenchant
2 Emerald Charm
1 Tranquil Grove
2 Overrun
2 Pyroblast
2 Cop Red
2 Armageddon
Comments: Keep dropping creatures
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Doc's Fire Control 1.x ***?
4 Mogg Fanatic
4 Shock
4 Incinerate
4 Kindle
4 Lightning Bolt
1 Sonic Burst
1 Gamble
2 Hammer of Bogardan
3 Disenchant
1 Earthquake
1 Seismic Assault
3 Ensnaring Bridge
3 Cursed Scroll
2 Forsaken Wastes
2 Wasteland
1 Undiscovered Paradise
3 City of Brass
2 Gemstone Mine
1 Shivan Gorge
3 Rocky Tar Pit
1 Volcanic Island
1 Taiga
4 Plateau
4 Badlands
Sideboard:
2 Shattering Pulse
4 Pyroblast
4 Honorable Passage
1 Ensnaring Bridge
2 Tranquil Domain
2 Slight of Mind
Comments: My attempt at a burn control
deck.
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Doc's Forsaken- Burn 1.x ***?
1 Sonic Burst
4 Shock
4 Incinerate
4 Lightning Bolt
4 Mogg Fanatic
4 Ironclaw Orcs
4 Jackal Pup
4 Ball Lightning
1 Fireblast
1 Price or Progress
4 Cursed Scroll
2 Forsaken Wastes
12 Mountain
2 Undiscovered Paradise
1 Shivan Gorge
1 Gemstone Mine
4 City of Brass
2 Wasteland
SB:
3 Pyroblast
4 Honorable Passage
2 Sleight of Mind
1 Price of Progress
2 Disenchant
2 Mana Leak
1 Tranquil Domain
Comments: Meta-Burn?
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Doc's Goblin Blitz *** + Luck **
4 Mogg Fanatic
2 Goblin Flunkies
4 Goblin Patrol
2 Goblin Balloons
2 Goblin Vandal
1 Goblin Seer
4 Goblin Raider
4 Goblin Matron
1 Goblin Warbuggy
1 Gamble
1 Furnace of Rath
2 Fork
4 Incinerate
4 Lightning Bolt
4 Fireblast
4 Goblin grenade
15 Mountain
1 Shivan Gorge
Sideboard:
1 Final Fortune
2 Goblin Vandal
3 Pyroblast
1 Fork
2 Red elemental Blast
2 Blood Moon
1 Apocalypse
3 Anarchy
Comments: It's Suicide Red!
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Doc's Recurring Trikemare3 Freddys psyche out***?
4 Recurring Nightmare
4 Survival of the Fittest
2 Sylvan Library
3 Vampiric Tutor
4 Abeyance
1 Uktabi Orangutan
1 Monk Realist
2 Fynhorn Elves
4 Wall of Blossoms
4 Birds Of Paradise
4 Wood Elves
2 Great Whale
1 Fallen Angel
1 Triskelion
2 Pyroblast
4 Bayou
4 Savannah
2 Tropical Island
3 Taiga
3 Forest
4 City of Brass
1 Swamp
sideboard
4 Elephant Grass
2 City of Solitude
2 Disenchant
3 Emerald Charm
2 Red elemental Blast
1 Null Rod
1 Tormod's Crypt
Comments: This is the third variant of my Recurring Trikemare deck. It focuses on getting the combo out fast and protecting it. Hopfully your opponent will think this just another Nightmare deck.
Docs Quick Draw Type 2****1/2
4 Windfall
4 Prosperity
4 Stroke of Genius
4 Mox Diamond
4 Voltaic Key
4 Mana Vault
2 Turnabout
4 Lotus Petal
3 Mana Leak
4 Force Spike
3 Brain Storm
4 Tolarian Academy
16 Island
Sideboard:
1 Counterspell
1 Mana Leak
2 Disrupt
3 Hurkyl's Recall
1 Grindstone
1 Feldon's Cane
2 Cursed Totem
3 Winter Orb
Comments: this is a Type two deck I' have been working on, that really can exploit the synergy of broken cards in Urzas Saga. Without Force of Will there is little to keep this deck in check. in type 2
Have Fun,
Kevin Foy