Subject: Type II Deck for Deck Workshop Date: Sat, 11 Apr 98 18:40:11 -0500 From: khernand@mwci.net To: Decay by S. Hernandez DCI#774164 Hi Frank, here's an original, fun deck I have been playing for about 1 1/2 months now. With all the debate about how much green sucks here's a deck that proves them wrong. The recent addition of the Endangered Armodon and Mulch have greatly improved the deck allowing me to win a couple of tourneys. Extensive playtesting has shown success against Sligh, WW, Counterxxx, Armageddon/Mana control strategies like PropaOrb, graveyard strategies, and heavy enchantment decks like Prosbloom or Bottomless/Megrim. 18 Forest 4 Quicksand 4 Mulch 4 Wall of Roots 4 Eladamri's Vineyard 2 Crumble 2 Creeping Mold 4 Endangered Armodon 4 Nevinyrral's Disk 4 Desert Twister 4 Cursed Scroll 4 Gaea's Blessing 2 Natural Spring =Sideboard (varies)= 2 Disrupting Scepter 3 Bottle Gnomes 1 Phyrexian Furnace 2 Lifeforce 1 Natural Spring 2 Sandstorm 2 Tranquil Domain 2 Choke =Why it's in there= *Mulch-This card is AMAZING!! It often means 2-3 land in your hand, and sometimes even means a Feldon's Cane when you mulch a Gaea's Blessing. *Wall of Roots-I experimented with Wall of Bosoms (Blossoms) but found that speedy mana, and relief from Orb/Geddon were more important. *Vineyard-If played with care it can help alot, if not it will blow up in your face. It often works out nice to play this first turn if you have a disk in your hand. If all goes well your opponent will foolishly play a bunch of cards, and you can disk them away 3rd or 4th turn. I often side these out if I find my opponent gets landscrewed easily, or the opponent's deck can benifit from them too much. *Crumble-Partly because you can't play Sex Monkeys in this deck, and partly because it's cheaper then Verdigris. The other advantage is that it's unexpected. Just recently my opponent tried Fireblasting me mulitple times, I then crumbled my own Disk. Result, he had 0 land and I was at 4. Needless to say I won. *Creeping Mold-Is there anything this card can't do? *Nevinyrral's Disk-The great equalizer. Besides, you can just Mulch/Bless your loss back in. *Endangered Armodon-Turn 2 Armodon, no sweat. A huge creature, many decks which rely on burn to kill creatures end up wasting massive amounts on the Armodon. *Desert Twister-Is there anything this card can't do? It's nice to bless these back in late game. *Cursed Scroll-Great with Vineyard, and Quicksand for larger creatures. *Gaea's Blessing-Now your playing with infinite anything. *Natural Spring-Unexpected, economical, good target for a Gaea's Blessing. Life gaining is HUGELY undervalued. Second only to Gerrard's Wisdom. =Sideboard= *Disrupting Scepter-I have had these maindeck in the past and think I will return to it. With a Scepter/Vineyard out your opponent will be hesitant to play anything for fear of a lock. If they don't play anything they'll take mana burn. It's even better when they are in the Scepter lock because there is nothing to spend the mana on at all. Control wets it's pants against this card. *Bottle Gnomes-Mostly for decks that deal massive amounts of damage like burn. *Phyrexian Furnace-Stops Hammer death, as well as other Gaea's Blessings. Living Death doesn't like this card either. Kindle is another card this hoses. *Lifeforce-Evil black spells like ebony charms, AHHH!!!. Perish doesn't hurt too much, but it's always nice to counter it anyhow. *Sandstorm-Weenie hordes, especially pump knights and shadow creatures. Frenetics too. *Tranquil domain-ProsBloom. *Choke-Blue counterspell decks. ==================================== Please e-mail me any comments, deck suggestions or criticism. Thanks! khernand@mwci.net