Subject: Re: The War college, resource speed, card/mana Date: Thu, 4 Dec 1997 19:47:31 -0600 (CST) From: Rick Poehling To: fkusumot@ix.netcom.com One of the oldest ideas since the beginning of the modern warfare is the weighing of the usefullness applied to every type of resource available to a general. In Magic, there can be no exception to this ideal. The idea of resource and speed management have existed since the earliest days of the channel/fireball, the ultimate sacrificing of resources. Life is used in this case, allowing for the speed advantage that is uncounterable in most cases. Indeed, the extreme speed in which this idea can be mounted was the very force behind the banning of one of it's pieces. In the very nature of Magic, there is a struggle that is continuous. I believe that Dark Ritual may be the prime example of this conflict, classic on both sides. We speak in terms of 'card' advantage vs 'speed' advantage. Yet this using of these terms requires some strict examination of several principles. B Dark Ritual- add 3 black to your pool. On the one hand, the sheer speed in which this card can turn your game into a higher level is not to be denied. This is most prevelant in the idea of the first turn Hippie, which usually spelled doom for the opponent on the other side. Dark Ritual is the prime example of sacrificing one thing, a card in hand, as a resource, to establish a quick and often deadly advantage. It is in the other card that is played that this card in most ideal- it exists as a fodder card in the first. This should lead us to question the ideal usefullness of the card, in this case quite ideal. Yet, one of the ideas in magic is that we need to create a deck that utilizes a card that is ideal in all circumstances. Hence, the reason for which Ancestral Recall is generally considered the best card of all time. In no way is there a drawback to the card itself, even under the threat of black vise, since you will likely play those cards drawn asap. This card and dark ritual are comparable, yet they exist with dark ritual being far weaker. The reason is of course, simple: there is a less likelihood that the opposing player will deal with the recall, since you have in actuality doubled your pressing threats in hand. While the hippie can be bolted, or choose a life of farming with STP, that dark ritual is gone forever. Yet, if the player who just Ancestralled is Hymned, he retains the one card that he lost in playing the ancestral. In terms of resources available, the Recall player has lost nothing. Although the loss of the two cards drawn will hinder his deck, his actual card in hand count has not diminished. The above is meant to establish the idea that a required amount of risk is neccessary to play D. ritual. In this vein, I would like to point out the idea of "knowing your enemy." For the player who plays a deck in which he sees no early bolts or stps, it is fairly safe for that player to play the ritualed specter in the future against said opponent. This is a textbook example of the idea of resource management with a twist- to know your enemy is to allow the most flexible and maximum use of all of your resources. Any card in which the player must sacrifice a resource requires the idea that the said resource must be sacrificed maximally. Block and then sac the creature. Abeyance before going into pros-bloom. And so on. The idea is that resource management is about the knowledge of your enemy. This knowledge comes from both the play value and from the very nature of your opponents deck. Comments? Yours in the Force, Rick Poehling =============================================================== This message was sent to you by Rick Poehling. "A young Jedi... a pupil of mine, 'till he turned to evil. He betrayed, and murdered your father." -Obi-Wan Kenobi =============================================================== "Try any of that Tailhook crap with me, Scully, and I'll kick your ass." -Fox Mulder ===============================================================