Subject: Response: Rob's War College Date: Thu, 4 Dec 1997 21:09:36 -0800 From: "Michael Danielson" Now then: In your "A: Aggro vs. Control" article, you mention two basic deck types: the all-out attack, in which every card is dedicated to dealing damage to the opponent, and the cathedral deck, in which almost every card is dedicated to keeping that damage out. The trend of today's T2, in which decks have a mixture of both attack and defense, you say is risky for the attacker, and mildly so for the defender. I bring you to a truism of the martial arts: soft beats hard. hard-soft beats soft. hard beats hard-soft. I'm sure you've heard this before; I bring it up to make a point: there is a third style of deck to add to the equation: the disrupting deck. The Magic equivalent of the hard-soft martial art, disruptor decks have a single goal: to keep the opponent from setting up his strategy. If aggro decks are, in your correlation, an army, and defensive decks are a citidel, disrupting decks catapults and bombs: they are made to punch holes in the citidel, to scatter the army. The trend of hard and soft decks toward the middle (hard-soft) is largely the result of the huge influx of disruption cards in Weatherlight and Tempest. Cards like Tradewind Rider and Capsize are only the best examples of these disruption cards, that can be used repeatedly to send the walls of the citidel and the recruits of the army away from the battle long enough for the few killers of the disruption deck to get through and strike. Two months ago, the tournament environment revolved around a basic theme: every card has to count. Each and every card in that environment had to either kill your opponent or save you. Today, there is a very different idea behind the major decks: MesaCraft and ProsBloom are excellent examples: they seek, through a complexity of "moving parts", to establish a quick overwhelming kill. These moving parts, however, are the joy of disruption decks; they're easy to break. Of course, the hard-soft deck has the same weakness as the hard-soft martial art: they are particularly vulnerable to the aggro heavy-assault deck. Right now, however, the environment tends to favor these decks by giving them defensive resources like Tradewind Rider (quite the blocker in addition to his ability) and Spinning Darkness (a free 3 life and I get to Bolt a creature, too? I'll take that). So, the question becomes: what tactics are changing in the hard and soft decks to deal with the insurgence of hard-soft disruptor decks? How can a basically passive citadel deck change it's style to deal with the incisive resource-disruption of the hard-soft decks? Finally, how do oddities like ProsBloom affect the 'normal' interaction between these deck metatypes? (Introduce a flintlock into medival Japan...) Thank you for (both of) your time and effort. Michael Danielson