Subject: T2 - Inge-Zur's Deck Date: Mon, 22 Dec 1997 21:47:18 -0800 From: "Scott Ingerson" To: 3 Zur's Weirdings 4 CounterSpells 2 Dissipates 1 Impulse 1 Legacy's Allure 1 Capsize 4 Incinerates 2 Hammer of Bogarden 2 Earthquakes 3 Aether Flash 2 Enlightened Tutors 1 Puppet Strings 4 Essense Bottle 2 Steel Golems 2 Scroll Rack 2 Phyrexian Grimoire 3 Cursed Scroll 2 Cities of Brass 2 Undiscover Paradise 1 Caldera Lake 2 Reflecting Pools 2 Adakar Wastes 7 Islands 4 Mountains 4 Quicksands I have been playing with this deck for about 1 month now. It is very effective against most of the popular decks. The only real problem it has is against a 2nd to 3rd turn Jolraels Centaer. I may go to 3 earthquakes to help stop this problem. Try this deck out, it is very fun to play, and very unpleasant to play against. The key to winning with this deck, is to wait until your opponent has only a couple of cards in his hand, drop a weirding, and save mana for a counterspell. I usually wait until I have either a scroll rack, essense bottle, or phyrexian grimoire on the board before I drop the weirding. Any suggestions are welcome. Send suggestions to ingersons@intplsrv.net enjoy!