Subject: Overrun Date: Sun, 14 Dec 1997 20:16:38 PST From: "edgar quintong" To: fkusumot@ix.netcom.com explained below... lands: 14 forests 4 quicksands creatures: 1cc 4 llanowar elves 2 quirion rangers 2cc 2 wall of roots 2 river boas 2 harvest wurms 2 whirling dervishes 3cc 3 rootwallas 3 trained armodons 2 uktabi orangutans (kill 'em orbs!!!) 2 jolrael's centaurs 2 fallow wurms 4cc 2 mongrel packs 2 lhurgoyfs artifacts: 2 helm of possessions 2 cursed scrolls others: 4 overruns 2 nature's resurgences 2 hurricanes you might think what's the helm for. if the mongrels produced those hounds, time for you to overrun (if it got past earthquake and the biskelions) or sac one of them to gain an opponent's biggie (it would be nice to put two of them in play). use the scrolls if you got stuck without a creature in hand. resurge your creatures if you got perished or wrathed. sideboards include biskelions, blossoming wreathes, respites (against another overrun deck) depending on your preference. against propa-orbs, well, just attack with one or creatures provided you can pay. take out the helm as he might not have any creature; replace it with a mold or something. if you think this sucked, mail me. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com