Subject: Forgotten Pallimud Date: Sat, 29 Nov 1997 18:41:49 -0500 (EST) From: Yankees937@aol.com To: fkusumot@ix.netcom.com This is a deck built like a normal blue Propa-Orb deck, but with Pallimuds and Frenetic Efreets as the primary offensive creatures. Further notes below. 4 Pallimud 4 Frenetic Efreet 4 Tradewind Rider 4 Man-O-War 4 Memory Lapse 4 Power Sink 2 Counterspell 3 Intuiton 4 Propaganda 4 Winter Orb 3 Undiscovered Paradise 6 Mountains 14 Islands The basic consept is to stall until you can catch your opponent was several lands tapped, then you play a winter Orb and a Pallimud as soon as you can get one. Memory Lapse or counter anything that tries to come near the Pallimud, then beat them thoroughly with it. Powersink in this deck is both a Counterspell and a Howl from Beyond on the Pallimud. Tradewind Rider is a good replacement for Capsize, lets you make efficient use of your summoning-sickness creatures, let your 5/3 Pallimuds go through unblocked, return opponent's untapped land to his hand and make him discard it, etc. I am thinking of replacing Intuitions with Impulse, what do you think? Email yankees937@aol.com Andrew Levine