Subject: Four Color Red Date: 26 Oct 1997 16:02:33 GMT From: moxjon@aol.com (Mox Jon) Newsgroups: rec.games.trading-cards.magic.strategy Reasonably strong deck, although even with 4 orbs, I have trouble with blue ophidianish decks, especially with shadow creatures and/or Teferi's Veil. 4CRDFACSDIUTH (Four Color Red Derived From A Crappy Sligh Deck I Used To Have) 4 Mogg Fanatic Very strong. Built in Goblin Bombardment. 3 Shadow Guildmage A Tim of Brass, as I like to call it. 3 Fallen Askari Very useful. Flanking kicks ass. 2 Barrow Ghoul Good with Moggs. Undercosted. 3 Suq'Ata Lancer Celerity good... mmm, celerity. 1 Ball Lightning Too good to miss. Three cost it not that big a deal since all my lands can produce red in one way or another. 1 Nekrataal Really should play more if any, but all I had. 4 Incinerate Very basic. 4 Kindle Really good, and it gets funny if your opponent is playing with these. I kindle you for 2. No, I kindle YOU for 3. No, I kindle YOU for 4. No, I kindle YOU for 5. 2 Gerrard's Wisdom Incredible... good with Undiscovered Paradise and against early beatdown. 2 Disenchant Well, duh. 4 seemed too many in a deck built for versatility. 3 Propaganda Now hear this: PROPAGANDA IS BROKEN. Combos well with Worb, too. 2 Memory Lapse Poorer replacement for Arcane Denial. 4 Winter Orb Helps against slower decks. Doesn't hurt me all that much, especially with Undiscovered Paradises. Combos well with 2-3 Propagandas, as well. 1 Reflecting Pool 1 City of Brass One becomes the other, but which to choose? Help me out on this. 3 Undiscovered Paradise Almost obvious. Annoying of course, but simply the best at what it does. 4 Gemstone Mine Really really really good. Kind of like a Black Lotus. The rest is Mountains. 1. What do you think? 2. How can I make it better? Mox Jon Mox Jon@AOL.COM The Undisputed Heavyweight Champion of the World in my Own Fantasy Land Reigning King of Pulling Crappy Mirage Rares- Two, Count 'Em Two Shauku, Endbringers