Subject: [DECK] Draco II - Rogue-In-Training Date: Thu, 23 Oct 1997 08:46:42 PDT From: Jekke Bladt All-- I've jusy started playtesting my second Dracoplasm deck. (The first one was much more permission-oriented with a top-heavy mana curve.) The premise of this deck is to get out some big, limited creatures early and hold your opponent off until the Dracoplasm arrives. I tested it out against a UW Sleight-Knight deck (splitting 3-3) and a Mono-Green Senor Stompy deck (going 5-3) The ideal draw for this deck is Turn I: Cinder Wall, Turn II: Fog Elemental, Turn III: 7/7 Dracoplasm. I welcome constructive comments. Draco II Land-24 Cards 8 Islands 8 Mountains 2 Cities of Brass 2 Gemstone Mines 2 RU Painlands 2 Reflecting Pools Creatures-28 Cards 4 Dracoplasm 3 Cloud Elemental 3 Cinder Wall 3 Breezekeeper 3 Fog Elemental 2 Merfolk Traders 2 Man o War 2 Wall of Air 2 Rainbow Efreet 2 Frenetic Efreet 2 Wildfire Emissary Burn – 8 Cards 4 Incinerate 4 Kindle Sideboard-15 Cards 2 Knights of the Mist 2 Pyroblast 2 Dissipate 2 Power Sink 2 Rolling Thunder 3 Earthquake 2 Disintegrate --Jekke "There are those who would rather light a candle than curse the darkness. They make a good target for the rest of us." --Dungeonkeeper Strategy Guide ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com