Subject: Sands of Time/Equipoise Date: Tue, 7 Oct 1997 17:25:56 -0400 (EDT) From: Performa62@aol.com To: fkusumot@ix.netcom.com ***This is based on the Tempest Spoiler version 2.4 at The Dojo*** Another Sands of Time/Equipoise deck, but post-Tempest environment. Add the Alliances counters for pre-Tempest type 2. As it is getting more known, the Sands of Time/Equipoise lock, the game is almost racked up. Along comes Tempest, the Alliances counters leave, and I am left with counters that not as good. That's why there are only 8 because Tempest also gives me the card that undirectly locks up the game for us Sandsapoise players, Mana Severance. Once the lock is in play, you don't need anymore land, the Mana Severance thins out all of that potential land that would of been a wasted draw. What about damage? Damage comes out from Miser's Cage, Thumbscrews, and creatures that poof away (Chimeric Sphere, Spirit Mirror). Protection from Nevinyarral's Disk, and non-targetable creatures/pro-from white creatures comes in Disenchants, Wrath of Gods, and the new Tempest card, Humility, which strips a creature of all it's abilities and makes it 1/1. Land- 4 Adarkar Wastes 6 Islands 6 Plains 4 Thalakos Lowlands Artifacts- 2 Chimeric Spheres 2 Lotus Petals 4 Marble Diamonds 4 Miser's Cage 4 Sands of Time 4 Sky Diamonds 1 Thumbscrew Blue- 2 Counterspells 2 Dismiss 2 Dissipates 2 Force Spikes 4 Mana Severances 4 Mystical Tutors White- 2 Armageddons 2 Disenchants 4 Enlightened Tutors 2 Gerrard's Wisdoms 1 Spirit Mirror 2 Wraths of God Sideboard- 2 Disenchants 1 Relic Ward 2 Psychic Venom 2 Mind Bends 2 Hydroblasts 1 Greater Realm of Perservation 1 Humility 1 Psychic Vortex 1 Library of Leng 1 Prosperity 1 Justice