From: "David Eastman" Newsgroups: rec.games.trading-cards.magic.strategy Subject: Well of Destruction: Type II LD deck Date: 2 Sep 1997 15:17:40 GMT Just to move against the grain, I entered a small tournemnt with the LD deck below. Senor Stompy and variants gave it the hardest time, while most other people just didn't expect LD and their decks reflected this. The decks basic flaw is fast weenie / Winter Orb; it was originally designed for MirViLite. In the current type II the deck requires some tweaking - an exercise for the reader. Interesting observations: - Well of Knowledge is a real winner. Once you start drawing extra mana, and continue killing your opponents lands, you have a snowball mana advantage that soon overwhelms the game. - Instead of sac'ing the Settlers immediately, try using them as a blocker and destroy land in response. Slightly tournament weary players will tend to attack first and forget they will be losing a land during combat. - Green hates Orcish Settlers - The speed difference that Pyroclasm gains over Earthquake is essential against the Stompy variants. - Terror saves the deck from being Rogue-growthed to death. The initial waste against black decks doesn't matter - black and black/blue can't survive without land. - Cinder Giants are experimental, but seem to work. If you know they won't be stolen you can use Lava Hounds as a beatdown creature instead. 4 Stone Rain 4 Pillage 4 Orcish Settlers 4 Cinder Giants 4 Incinerate 2 Pyroclasm 2 Conqueor 1 Earthquake 1 Fireblast 1 Kervaeks Torch 4 Terrors 2 Misers Cage 2 Well of Knowledge 14 Mountains 5 Swamps 2 Sulphur Springs 2 Glaciers 1 Balduvian Trading Post 1 Rocky Tar Pit Sideboard includes: Ghostly Flame Lim Duls Paladin Pyrokinesis