Date: Mon, 11 Aug 1997 10:53:22 -0700 From: manuel siebert Subject: 5 colours white Dear Frank As you are looking for new deck-archetypes, I send you this white deck, which was originally a falcon-armor mivilight deck. It did really well in two local tournaments, but had problems with green hordes, so I added more creature control, which worked surprisingly well: Land: 7 Plains 4 Undiscovered Paradise 4 Gemstone Mines 3 Brushland 3 Forest White: 4 Freewind Falcon 3 Duskrider Falcon 3 Empyrial Armor 1 Disenchant 4 Swords to Plowshares 2 Abeyance 1 Wrath of God Green: 4 Birds of Paradise 3 River Boas 1 Uktabi Orang Utan 1 Maro Blue: 4 Arcane Denial Red: 4 Incinerate 2 Wildfire Emissaries Artifacts: 3 Winter Orb 2 Mana Web Sideboard: 3 Deathspark (Crittercontrol) 3 Pyroblast (Anti-Counter) 2 Dark Banishing (Anti-Green-Machine) 2 Gerrards Wisdom (Anti-Burn) 2 White Knight 1 Disenchant 1 Uktabi Orang Untan 1 Wrath Of God This deck might not look that good on paper, but it plays real solid, it has almost always the right answer to a given situation, and played cleverly any of the creatures is able to deliver a quick beatdown against an unprepared opponent. I found that Manaweb is more than just useful against most decks(against some it really sucks though) as it hoses many mono-decks or decks that rely on cities, paradises or mines. Abeyance is strong, but it is not a key card, it is more a utility-card which becomes virtually useless against weenies (b and w) or green hordes. The key is the armor, used on the right creature at the right moment (preferably after the 1st worb or manaweb got disenchanted) it can deliver a two to three-turn beatdown. The sideboard is constructed to fit into the typical german tourny-scene, maybe I should add one or two Political Trickeries against Counterpost, works well with Abeyance. Perhaps anyone who reads this is going to test this deck, if you do so or if you have anything else to say about the deck, please let me know. Manuel