Date: Wed, 23 Jul 1997 13:27:59 -0400 From: Phil Romans This one is entitled Life-gaining Sligh. It was a sligh deck at one time but has gone through testing. The first key is the Sheltered Valley. Sligh needs little land to go, and this is deck follows that trend. The Spirit Links are a key to this deck, no one ever expects them and they are great for gaining or neurtalizing a creature. There is enough DD to get it going and keep it away. I orginally had Death Sparks in but the Tatics fill a better roll. I have actually killed someone who was sitting at 11 life and I had two mountians out. Talk about surpise. (Ince/Fireblast for 7, Artillery for 2 more, and attack for the rest) The biggest plus of this style is that you don't bloody them to death, sit back and wait, or control it... you just hang around until you've whooped them good. Land: 3 Undiscovered Paradise 2 Sheltered Valley 2 Balduvian Trading Post 2 Gemstone Mine 13 Mountian Artifact: 3 Barbered Sextant 3 P. Warbeast White: 3 Spirit Link Gold: 2 Frenetic Efreet Black: 1 Derelor Green: 1 S.Library Red: 2 Dwarven Miner 3 Orcish Artillery 3 Kepper of Kookus 4 Incinerate 4 Ironclaw Orcs 2 Brothers of Fire 2 Fireblast 3 Guerrilla Tactics 1 Tremor 2 Pillage SB: 1 Jester's Cap 2 Pyrokinesis 2 Terror 2 Disenchant 2 Emerald Charm 2 City of Solitude 3 Pyroblast =-=-=-=-=-=-=-=-=-=-=- Phillip Romans email: romans@midget.towson.edu Helpdesk Specialist Phone: 410.830.3956 Towson University Fax: 410.830.2661