Subject: Mana Green Deck Date: Sat, 13 Jun 1998 01:33:00 -0500 From: Mary Kay Burnette To: fkusumot@ix.netcom.com Hello, i have been working on a deck and think it is worthy of posting up somewhere. This deck used to be mono green but the direct damage and guildmage help keep those sligh and ww decks from overwelming me. This deck purely relies on getting plenty of mana, but this is NO problem with the overgrowth(wildgrowth)/ley druid/quirion ranger combos. i got up to 30 mana once on my 5th turn. If the deck goes into the late game you can use the stream of life to stay alive for a LONG time. The strongest combo in this deck is getting the 4 Llanowar Senitels out with 9 mana (i can usually get 9 mana by the 3 or 4 turn). The important thing to remeber is to put all the wild growths and overgrowths on one forest, and never block in the early game. Once you get a bunch of creatures out cast overrun and go for the kill. The Spike Colony helps keep your 1/1 creatures alive, and can be used for putting down the beatdown. I would enjoy any commments or suggestions for this deck you might have. 14 Forests 2 Mogg Hollows 4 Llanowar Elves 4 Ley Druids 4 Quirion Rangers 4 Skyshroud Elf 3 Granger Guildmage 4 Llanowar Sentinel 3 Spike Colony 1 Llanowar Druids 4 Ovegrowths 4 Wild Growths 4 Overruns 2 Stream of Lifes 3 Fireballs