Subject: White/Green Humility Deck Date: Fri, 5 Jun 1998 09:15:25 -0400 From: AAMajor@webtv.net (Alex Major) To: fkusumot@ix.netcom.com Lands(21) (9) Plains (2) Forests (3) Wastelands (3) Vec Townships (1) Reflecting Pool (3) Gemstone Mine White(22) (2) Humility: This is the CARD that is responsible for getting you the lock. Everything becomes 1/1 from the mighty Shivan to the lowly Scryb sprite. (4) Gerrard's Wisdom: Got 8 cards in hand? Cast it and gain 14 life. Life is good! (4) Aura off Silence: Worried about nasty enchantments? Make them pay an arm and a leg then make them lose the important item. (4) Orim's Prayer: Helps to stop or slow down early weenie swarm. Later on in multiples can severly weaken overrun or other +/+ creature boosters. (4) Disenchant (4) Wrath of God: Helps to ensure that if you lose your humility lock that you won't die until you get it back again. Green(8) (4) Sylvan Library: It is nice when mulitiples are out!!! Lets you get what you need quicker. It you have a high life. ake more of what you need now!!! (4) Gaea's Blessing: Got nice things sitting in your graveyard? Get three of them back into your library. With your library You might get back that needed card sooner than you think. Artifacts(13) (3) Jester's Cap: Helps to remove from game those cards that you fear the most! (2) Phyrexian Funace: Helps to slowly weaken players that rely of their graveyard. (2) Moss Diamond (2) Marble Diamond (4) Millstone: Helps to bring the game to a conclusion once the Humility/Orim's prayer lock is in effect. Sideboard (2) Grindstone: Great against Mono burn, Black weenie, or straight white! (2) Sacred Ground: Life saver against Armageddon (2) Karma: Make black take major beatings for having lots of swamps!! (2) Cop Red (2) Tsunami: Death to Big Blue (2) Reap (3) Mind Bend: Do unto others after they do unto you!