Subject: Decks to Beat Date: Tue, 2 Jun 1998 19:22:07 -5 From: dervish@ns.kreative.net To: fkusumot@ix.netcom.com There are many decks in type 2 right now but few can beat all the others in the field. Below I will list the 5 decks and why I think they are good. #5 4 Soltari Priest 4 Soltari Monk 4 Soltari Footsoldiers 4 White Knight 4 Longbow Archers 3 Freewind Falcon 3 Crusade 2 Disenchants 2 Aura of Silence 4 Cursed Scroll 3 Firestorm 4 Tithe 4 Mox Diamond 1 Undiscovered Paradise 1 Gemstone Mine 13 Plains SB 3 Warmth 1 Freewind Falcon 3 Winter Orb 1 Disenchant 2 Aura of Silence 3 Light of Day 2 Sleight of Mind Notes: This deck can beat many decks out there. It can shadow around Wall of Blossoms and put pressure on Bloom. The Mox Diamonds speed up the deck and drops your hand to scroll you a win. Firestorms give the deck removel. Late game this decks only hope is a cursed scroll but if it get disechanted... #4 4 Mogg Fanatic 4 Jackel Pups 3 Goblin Digging Team 3 Mogg Conscripts 4 Ironclaw Orcs 4 Ball Lightning 2 Suq'ata Lancer 4 Incinerate 4 Shock 4 Fireblast 4 Cursed Scroll 4 Wasteland 16 Mountains SB 4 Havoc 4 Ankh of Mishra 4 Pyroblast 3 Shatter Notes: This deck is very fast with 14 one casting cost creatures. This deck can beat anyone if they get a slow start. The decks only late game hope is Cursed Scrolls. After sideboarding this deck can bring in stuff to help with its troubles spots but the problem is that ALL other decks do the same. No one wants to loss a game to red weenie. #3 4 Counter Spell 4 Dismiss 3 Dissipates 1 Mana Leak 4 Impulses 4 Whispers of Muse 2 Gaea's Blessing 4 Wall of Blossom 2 Incinerate 3 Wrath of God 2 Gerrard's Wisdom 3 Disenchants 3 Quicksand 4 Reflecting Pools 3 Gemstone Mines 3 City of Brass 2 Adarkar Waste 2 Thalakos Lowlands 1 Vec Township 1 Flood Plains 1 Grasslands 2 Island 1 Plain 1 Forest SB 3 COP Red 2 Gerrards Wisdom 2 Hydroblast 3 Emerald Charm 2 Pyroblast 3 Light of Day Notes: This deck used to be a deck made to beat everything but now its metagamed against. I changed the mana and route to kill from 22 and fireball to 24 and Incinerate. I decided on Incinerate because if you play against sligh and they play a second turn Miner a wrath or fireball will never kill it but a Incinerate can take care of it on your turn. This deck has problems vs the next deck. #2 4 Wall of Blossom 2 Wall of Roots 4 Birds of Paradise 3 Uktabi Oragutan 2 Spike Feeder 4 Tradewind Rider 3 Man-O'-War 3 Ophidian 3 Mana Leak 2 Counter Spell 2 Legacy Allure 2 Terror 2 Disechants 3 Winter Orb 2 Armegeddon 1 Reflecting Pool 3 Undiscovered Paradise 3 Gemstone Mine 3 City of Brass 6 Forest 3 Island SB 3 Warmth 3 Propaganda 1 Disenchant 3 Light of Day 2 Firestorm 2 Lobotomy 1 Pyroblast Notes: This deck can beat EVERY creature deck out there. Vs. white weenie shadows it has problems but if it can push it to late game it can win. Terrors are in there if they sleight one creature to blue. After sideboarding the warmths don't give sligh a hope. A late start smell trouble for you if they are playing 5CU. And the number one deck is... 4 Cadaverous Bloom 4 Natural Balance 4 Squandered Resources 4 Meditate 4 Infernal Contract 2 Prosperity 3 Vampiric Tutor 2 Abeyance 4 Power Sink 4 Impulse 1 Drain Life 1 Lotus Petal 1 Plain 4 Forest 5 Swamp 5 Island 4 Gemstone Mine 4 City of Brass SB 1 Emerald Charm 1 City of Solidtude 2 Abeyance 2 Pyroblast 3 Chill 3 Wall of Blossom 2 Lobotomy 1 Drain Life Notes: If played right this deck can beat EVERYTHING. This is your basic bloom deck. The only thing odd is the 1 charm in the sideboard. You only need one to get ride of Soul Echo. Those are the best decks I think that are in type 2. Thanks for reading. If you have questions or comments E-mail me at Dervish@Kreative.net. Ken Russell