Subject: [Deck] Date: Sun, 31 May 1998 20:07:24 +0000 From: Douglas Tave To: fkusumot@ix.netcom.com Subject: [Deck]---Submitted by Kai Tave Black/Green Type II (To be Type I.V come Exodus) Name: Graveyard Shift Comments-This deck works very well due to the fact that your opponent will be lucky if he can figure out what you're up to. This deck takes advantage of Weatherlight's graveyard manipulation unlike any other. It tries to dump creatures from its own deck with Buried Alive, and it then uses three cards to hurt its opponent; Lhurgoyf, Tombstone Stairwell, and Nature's Resurgence. It's like Drunken Master Kung Fu; you gotta mess yourself up to mess him up. This is a slow deck, and often takes several turns to get rolling. An early defense/offense consisting of River Boas, "Poof Creatures" (Skulking Ghost and Tar Pit Warrior), and Nekrataal is optimum. Hidden Horrors are large, cheap, and their "discard a creature from your hand" works well with getting creatures to power your graveyard. Don't worry about losing creatures; the deck's built that way. But, try not to be creatureless, as a really fast player can kill you. The deck can be played as a straight weenie deck, but that's no fun. Buried Alives should come out early with Birds of Paradise, Blood Pet, and Fallen Empires "Sac-Lands" to help. The Buried Alives get a good three creatures into the graveyard AND thins out the rest of your deck for you. Then, with about five or six creatures in your 'yard, play one of the big three. Lhurgoyf is BIG (most of the time) for his cost. At four mana for his special ability, he was too good to pass up. Remember, his ability feeds off BOTH graveyards, so your opponent having lotsa dead stuff is good here. If your Buried Alives don't come out early enough, don't bother with these guys (except as Hidden Horror discards or sacrificial blockers. . .). Tombstone Stairwell is just sick; during each upkeep, each player gets a 2/2 creature token that can attack the turn they're brought into play, and at the end of each turn, bury the tokens just so you can put them back into play again (untapped) next upkeep. With five or six creatures in the 'yard, you can stand to do 10 to 12 damage. Rinse and repeat. Now, your foe gets critter tokens as well, so use Gaea's Blessing on him and reshuffle three of his creatures into his library. Natures Resurgence is simple; Both players draw cards equal to the number of creatures in their graveyards. Just remember the Gaea's Blessing trick here, and you'll be fine. Got to discard due to a big hand? Go for worthless creatures. ALWAYS try to have more dead creatures than your opponent. This is a fun, effective deck, but it has a lot of secrets and techniques to perfect. If you're willing to learn how to play it, it will serve you well. Land: 7 Swamp 7 Forest 2 Gemstone Mine 2 Pine Barrens 2 Havenwood Battleground 2 Ebon Stronghold Artifacts: 2 Nevinyrral's Disk Black: 4 Hidden Horror 3 Buried Alive 3 Tombstone Stairwell 3 Skulking Ghost 3 Tar Pit Warrior 3 Blood Pet 3 Nekrataal Green: 4 Lhurgoyf 3 Birds of Paradise 3 River Boa 2 Nature's Resurgence 2 Gaea's Blessing Sideboard: 3 Elephant Grass 3 City of Solitude 3 Dread of Night 2 Perish 2 Uktabi Orangutan 2 Tranquil Grove