Subject: Yet Another Tradewind Deck Date: 17 May 1998 08:07:17 GMT From: opiv169@aol.com (OpIv169) Newsgroups: rec.games.trading-cards.magic.strategy I'm sure there are lots of variations on tradewind lock decks and I was looking for suggestions on what cards are staple in a tradewind lock deck. Heres one ive been tinkering on: 4 Tradewind Riders 3 Wall of Tears 4 Wall of Blossoms 4 Birds of Pardise 4 Bottle Gnomes 4 Lobotomies 4 Impulses 4 Counterspells 2 Armageddons 2 Disenchants 3 Gaea's Blessings 1 Jester's Cap 2 Cities of Brass 3 Gemstone Mines 3 Reflecting Pools 2 Quicksands 5 Islands 3 Forests 3 Plains 7 Walls can slow down weenie decks, quicksands for shadows. It has good library manipulation with the Impulses and the Blossoms and the Blessings. The deck is weakened against Wraths, Living Deaths and having only 4 counterspells makes it tough to guarantee a failed wrath. Jesters can deal with them, lobotomies too. Ive playtested against mono red and mono white and 5CU and it seems to do fairly well. I locked 5CU on the 4th turn once (1st turn Birds, 2nd turn Birds, 3rd turn Tradewind, 4th turn Geddon while holding a Counterspell). Suggestions needed on improvement and such... Thanks