Subject: TurboZvi decklist Date: Sun, 3 May 1998 16:17:43 EDT From: SilencRune To: fkusumot@ix.netcom.com Frank, Here's a Deck for The Dojo: TurboZvi v.20 By Alvin Lau (SilencRune@aol.com) In preparation for regionals, a lot of decklists were passed around by me and I was impressed with one idea that was presented by a teammate: killing with a Kaervex's Torch. Jon Prywes came up with a Cadaverous Bloom version, which is good, but not amazing. This is as amazing as I could get the deck. It cleans out Steel Necro, Sligh, and most "Cursed" decks hands down, but has a huge disadvantage to most 5cU decks. 4 Ancient Tomb 4 Mana Vault 4 Sveylunite Temple 4 Adakar Wastes 4 Underground River 4 Lotus Petal 4 Dream Halls 4 Sift 4 Meditate 4 Ancestral Memories 4 Counterspell 4 Impulse 4 Sift 3 Gaea's Blessing 3 Abeyance 1 Hurkyl's Recall 1 Kaervex's Torch SB: 1 Abeyance 4 Chill 4 Lobotomy 4 Perish In playtesting I realized that 95% of the time, after I had gone through the deck once or twice, I didn't need to use any more mana. I could got through the entire combo simply by pitching cards. So I figured that the mana that would be sitting there could be harnessed to pick up the deck's speed. Spare mana=X spell...so I decided to use Kaervex's Torch (although Prosperity, timed correctly, would work too). But how could you generate enough mana to kill with a Torch? My teammate, our team's best deckbuilder (IMHO) Cliff Wallach, suggested Hurkyl's Recall, a spell which could recall Mana Vaults for reuse. With Gaea's, I could recur my Recalls, and then generate enough mana to torch someone to death. Advantages over the original Zvi: *Without using Inspiration, I'm not giving my opponent as many pitch counters/disenchants. The only resources the opponent will have is their hand and their untapped land, not their entire library. *Kaervex's Torch can be used early game to kill a Hermit Druid is you suspect that the opponent can kill you before you can do the combo. *Kaervex's Torch is virtually unstoppable once the opponent has less than two mana. *Main deck Abeyance can stop many other TurboZvi decks and ProspBloom. Well timed Abeyances on the opponent's turn commonly leads to a win. *The more diverse land-base allows greater sideboard options. *The 4 Abeyance and 4 Lobotomy can give great advantage against ProspBloom and permission in game 2. *With a lucky hand Mana Vault/Hurkyl's Recall can give you enough mana to "Go for it" very early. Good luck to everybody on May 16th, at Regionals! Alvin "Rune" Lau ------------------------ 2nd Biggest Scrub in the World (ahem, Yabo) 9th place at Two Semi-Major Events (not like PT major) Winner of a lot of Small Comic Store Tournaments Ranked 12,000,000th in everything. "You wanna play me for ante?"