Subject: a deck for the deck workshop Date: Wed, 25 Mar 1998 05:09:00 EST From: PIgPeN27 To: fkusumot@ix.netcom.com Dear Mr Kusomoto, here is a very simple idea, impulse, tutor and ancestral like mad until you start the prosperity, time warp, prosperity, time warp, recall engine going. Optimally you will have 2-4 medallions/helms by turn 4 at which point you gear up for the first prosperity. The evacuations, capsizes and limited counters are for defense. So far my biggest threat has been from fast weenies and land destruction or Worbs, Geddons. First turn lobotomys can also end my game quickly. I have considered the inclusion of dream halls but I think that might work more against me than for me since it works for my opponent too; who by the end of the game(turn 7-8 for him) will have his whole deck in his hand. Maybe you can help me trim it down to 60 cards. Anyway here it is: Thanx in advance for your help. 4x prosperity 4x time warp 3x recall 1x paradigm shift 4x impulse 2x ancestral knowledge 3x mystical tutor 2x evacution 2x capsize 4x counterspell 3x dissipate 4x sapphire medallion 4x helm of awakening 22x islands