Subject: Awakening Lock Date: Mon, 16 Mar 1998 01:03:23 EST From: LordDenial To: fkusumot@ix.netcom.com here's a deck similar to a couple already submitted by owen landgren, and mike donais. the focus is to get awakening down, then start bouncing things like crazy (and once two awakenings are down, its game over). Awakening Lock green 3 Awakening 4 Hermit Druid <-- stronger than mulch, imho, though much more vulnerable 3 Wall of Blossoms 3 Harrow <-- also great, especially since its an instant 2 Gaea's Blessing <-- only need two with the druid, less likely to be lobotomied blue 2 Capsize 4 Tradewind Rider 2 Whispers of the Muse 4 Impulse 4 Wall of Tears 3 Man-o'-War 4 Counterspell 3 Mana Leak land 7 Island 2 Reflecting Pool 4 Skyshroud Forest 6 Forest sideboard 1 Mana Leak 2 Power Sink 1 Capsize 3 Undo 2 Gaea's Blessing 1 Awakening 2 Dissipate 3 Hydroblast basically the walls and man o wars and counters slow them down while you pump out land with the druid and harrow, awakening makes it much easier to counter their cards, while it also lets you play your tradewinds early, or draw extra cards with whispers, until you get capsize and start bouncing 2-3 permanents every upkeep ( i even got up to 7 one game, when i got all 3 awakenings out) after that, most people concede, or you just beat them down with druids and tradewinds. i've played this deck a lot already, and it can get rolling pretty quickly, and it might even be a viable t2 tourney deck. any comments, tips are welcome. Dave Fischer