Date: Mon, 16 Nov 1998 06:02:22 -0500
From: Jeff Fitch phitch@hotmail.com
To: webmaster@classicdojo.org
Subject: General (Rant)
 

Tournaments, players, and type 2 

Article Written by Jeff Fitch
Contact me at phitch@hotmail.com
Visit my homepage, Please!!!
hey its a picture of me
You walk into a tournament, immediately you realize
one thing. You’re out of your league. You say, what
the heck, how can be so out-classed? I play Magic 
all the time, at school, at work, even for fun. I win all 
the time. In fact I can’t remember the last time I’ve
lost. Yet when you get inside you become just 
another scrub for one the really good pro-players to
practice on. You go 2-6 and want to just quit magic.
     Well you aren’t that bad, but is it your deck. 
Heck if you copied it off the dojo how can it be 
bad? Well that’s easy to explain. It isn’t your deck!
     You can’t expect something that works for 
someone else to work good for you. I know you 
practiced with until you got it down. That isn’t going
to help you now. When you face the creator of a
really good deck you are usually meeting a person 
who has thought his deck through enough to know
the odds of everything happening. He constructed 
the deck to meet specifications that he wanted, not 
what would help you.
     You can only modify and hope. If you do it right, 
give a deck a twist that says “Hey this is my deck.” 
Then you might, you just might win.
     You can’t expect to compete successfully against
a deck that has been thoroughly thought through. 
Unless you play an easy deck to learn, like sligh, 
white weenie, or suicide black. The last tournament I 
went to I played sligh. I went 3-1 in the first four and 
should have finished in the top 4 but DCI 
calculations pushed me out. (I went 3-1 another 
person went 2-2 and I ended up out and he ended
up in, go figure.) Anyway I went 3-1 mainly because
of some modifications I made to the deck. I added 
Mogg Cannons and Raging Spirits. One, the Mogg
Cannon, as a suggestion. (Mogg Cannon works well
with Viashino Sandstalkers) The other on a whim. 
The Raging Spirit provided a pain to deal with 
because it was 3/3 for 4 and could become 
colorless, it also provided a place to pump 
Eldemari’s Vineyard mana into. 
As you can see these twists added a little of my own personality
into the deck. It provided an extra boost and gave me a edge, a 
surprise no one had prepared for.
     Now lets talk type two for a second. T2 includes the newest
expansion set, the last expansion, and the newest basic set. Now 
I’m all for type 2, I play if all the time. Lets look at Type 1 for a 
second. All basic editions except 5th(which really has nothing to
add anyway) plus Mi/Vi/Wl, IA/HL/AL, Legends, Dark, 
Antiquities, Fallen Empires, Arabian Nights, and Chronicles. 
Excuse me if I’m wrong or missed something.
     Now that’s a lot of sets for type 1 but leaves type 2 stranded
in the cold. Why doesn’t the DCI change type 2 and give players
who play it a bonus/break. I mean how many times do players 
get used to one type of deck for it to go away. I would make the
suggestion of expanding Type 2. Make it include The newest set,
the last two expansions and the newest basic set. This would 
allow players to gain a good knowledge base of some cards and 
get used to using the newest while creating new deck types.
     This would broaden type 2’s popularity make a broad base
of deck types and allow players to buy the newer cards at their 
own pace. Doing this would greatly help out players who have 
only been able to play a set like Weatherlight for a year.
     Well that’s my rant for right now. Have fun, see ya later.