Date: Mon, 16 Nov 1998 06:02:22 -0500 From: Jeff Fitch phitch@hotmail.com To: webmaster@classicdojo.org Subject: General (Rant)
Tournaments, players, and type 2Article Written by Jeff FitchContact me at phitch@hotmail.com Visit my homepage, Please!!! |
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| You walk into a tournament, immediately you realize
one thing. You’re out of your league. You say, what the heck, how can be so out-classed? I play Magic all the time, at school, at work, even for fun. I win all the time. In fact I can’t remember the last time I’ve lost. Yet when you get inside you become just another scrub for one the really good pro-players to practice on. You go 2-6 and want to just quit magic. Well you aren’t that bad, but is it your deck. Heck if you copied it off the dojo how can it be bad? Well that’s easy to explain. It isn’t your deck! You can’t expect something that works for someone else to work good for you. I know you practiced with until you got it down. That isn’t going to help you now. When you face the creator of a really good deck you are usually meeting a person who has thought his deck through enough to know the odds of everything happening. He constructed the deck to meet specifications that he wanted, not what would help you. You can only modify and hope. If you do it right, give a deck a twist that says “Hey this is my deck.” Then you might, you just might win. You can’t expect to compete successfully against a deck that has been thoroughly thought through. Unless you play an easy deck to learn, like sligh, white weenie, or suicide black. The last tournament I went to I played sligh. I went 3-1 in the first four and should have finished in the top 4 but DCI calculations pushed me out. (I went 3-1 another person went 2-2 and I ended up out and he ended up in, go figure.) Anyway I went 3-1 mainly because of some modifications I made to the deck. I added Mogg Cannons and Raging Spirits. One, the Mogg Cannon, as a suggestion. (Mogg Cannon works well with Viashino Sandstalkers) The other on a whim. The Raging Spirit provided a pain to deal with because it was 3/3 for 4 and could become colorless, it also provided a place to pump Eldemari’s Vineyard mana into. |
As you can see these twists added a little of my own personality
into the deck. It provided an extra boost and gave me a edge, a surprise no one had prepared for. Now lets talk type two for a second. T2 includes the newest expansion set, the last expansion, and the newest basic set. Now I’m all for type 2, I play if all the time. Lets look at Type 1 for a second. All basic editions except 5th(which really has nothing to add anyway) plus Mi/Vi/Wl, IA/HL/AL, Legends, Dark, Antiquities, Fallen Empires, Arabian Nights, and Chronicles. Excuse me if I’m wrong or missed something. Now that’s a lot of sets for type 1 but leaves type 2 stranded in the cold. Why doesn’t the DCI change type 2 and give players who play it a bonus/break. I mean how many times do players get used to one type of deck for it to go away. I would make the suggestion of expanding Type 2. Make it include The newest set, the last two expansions and the newest basic set. This would allow players to gain a good knowledge base of some cards and get used to using the newest while creating new deck types. This would broaden type 2’s popularity make a broad base of deck types and allow players to buy the newer cards at their own pace. Doing this would greatly help out players who have only been able to play a set like Weatherlight for a year. Well that’s my rant for right now. Have fun, see ya later. |