Subject: Is Magic Dead? Date: Thu, 24 Sep 1998 22:12:16 EDT From: ScMana@aol.com To: fkusumot@ix.netcom.com Magic here (Memphis, TN) isn't dead. Yet. It's definitely dying though. Since about Grand Prix Atlanta, a lot of the older consitent tourney winners have quit, all for their own reasons. It's starting to get to the point where the "veterans" are the people who played in a tourney before Stronghold. Why? Some people are just getting sick of the game. Some people don't like the formats. A few people have quit so they can concentrate on Starcraft, or every once in a while school. When I played in my first DCI tourney at the store I go to (Gamemasters- (901) 752-3904, thank me later Shawn), we got somewhere between 20 and 30 people. Consistently. Now, some weeks we're struggling to get 8 people to play in a Booster Draft, we've even gotten to the point where tourneys have been delayed as much as an hour so we could convince someone else to play to get an 8th person. I'm a big fan of the DCI, and I support tourneys here definitely, even though I don't play in them that often (I've only played in one or two since Day 2 of the Junior Super Series), mostly because I don't like the formats (Extended is the biggest mistake the DCI has ever made with the exception of "Team" tourneys), but also because the competition was too harsh for a Class D tourney for a while, which is starting to change due to the large number of people quitting and the "chumlies" replacing them. Soon I'm gonna be getting back into tourneys (Sunday) because people here are starting to treat Magic like what it is: A GAME. The damage has already been done though. A lot of these people are gone for good, and this area is in need of veterans right now. I went up to a friend at school yesterday who hadn't played in a tourney since the Stronghold prerelease, and I told him, "You're getting back into Magic. I know you don't have any Exodus, I'll lend you whatever you need for decks. I know you're into L5R more now, but the fact of the matter is we need more experienced people like you now to set a standard." When I first played in a DCI tourney here, I had just played in my first one up at GameCamp '97, a JSS qualifier. I came down here with a Red/Green Flanking deck with no Jolrael's Centaurs (I didn't have any) that Mark Justice helped me make, and I expected to do well. I got my ass beaten in, and it took me a few months to recover from my first few tourneys and my less than winning performances at them. But I learned, mostly because after the thrashings I took then at the hands of many people who have now quit, but set the standard for me back then, I learned. I metagamed my decks better. After about 2 months, I came up with "Mono-White Gaea's Blessing" (ok, so it had 2 forests). It was basically a White Weenie with a twist- Thran Tome and Gaea's Blessing combined to give me recursion. I made Top 8 of a tourney (man, Top 8 here, that was a while ago) after a tense match where I had just enough mana to drop a Zhalfirin Crusader and redirect all 8 Aether Flash damage to my opponent twice (he was at 10 when I got that idea.) My luck stopped first round of Top 8 though when I ran into a Sligh that dropped 4th turn Wildfires BOTH GAMES. Not happy. But I learned. And that's the kind of experiences I'm giving newbies now, because nobody can rise in skill if they just keep beating people worse than them. You have to have a challenge, and that's what I'm trying to give people, but at the same time, I'm being challenged. I've had the same deck (constantly evolving, but same idea) since January, and many people consider it a deck to beat in Memphis now seeing as how I consistently make elimination with it. On non-tourney days, people usually come up to me and ask me to playtest with them because if their deck can consistently beat a deck that's part control, part aggression like mine, they're doing good and they know it. I'm not trying to brag, but I want to give a message to everyone out there who's a veteran in their area: help out the newbies, because without them there's no future to the game. We made that mistake here, and at a recent Grand Prix Trial with a $250 cash prize, 10 people showed up, $20 entry fee. That means the TC lost $50, plus the cost of the room, plus a day running a tourney. Truthfully, we could have gotten a lot more people, but we made the mistake of just feeding off scrubs for more DCI points, and not helping them get better. And it cost us. I'm hoping that we get more people for the upcoming Urza prerelease, and I'm fairly sure we will, but that GPT still hurt. I judged it and I could tell the head judge wasn't too happy with the turnout, and I can't blame him. We, the veterans all have to work to preserve this game to keep it the intellectual sport it's considered now, and not let it pass away like another certain game that was popular around here a few years ago (POGs, LOL). Play competitively, sure, because people like that are what made you good. But still be friendly and help scrubs out. They may beat you some day in the finals of a PTQ, but they'll remember that if it weren't for your help they could never have made it there. Scott Rosen Level I Judge (going for Level II Sat. Again.) DCI #794992 ScManaTC on Efnet mIRC "I would play Prosbloom, but I can't get the CadBlooms to stick to my shoes"- Mike Graham on the Long incident "Man, I can take a good deck and make it suck!!!"- Jason Potter on his version of Prosbloom, after going 0-3. "DCI- DUMB CRACKWHORES being IDIOTS"- Me, on the Long incident