Subject: Professional Dealers - A Better Solution? Date: Sat, 18 Jul 1998 17:19:46 -0700 (PDT) From: Joshua Randall To: fkusumot@ix.netcom.com [ ISSUE ] [ REPLY - to: Professional Dealers by D. Iwan ] DeAnn Iwan suggests in her article that in order to solve the problem of cheating at major Magic tourna- ments, professional dealers be employed to handle both player's cards. I believe Ms. Iwan's idea has some merits, but, in the end, is not a feasible one. Employing professional dealers would create two prob- lems: it would require additional time during each match, and it would cost more. Professional card dealers are not Magic players nor likely familiar with the game; therefore, their grasp of the cards, both literally and figuratively, would be poor. Players would have to give detailed instruc- tions regarding which Lands to tap for mana, which spell to select from the hand to play, which perma- nents to target, and so forth. For every play. For every game. For every match. The added time per action multiplied by each player and each match could easily result in tournaments that took several more hours to complete than currently. As Ms. Iwan points out, professional dealers do not work cheaply. I do not think that players would be willing to pay the much higher entry fees that would be necessary to offset these costs, nor do I think that Wizards or the DCI is willing to absorb them. So, although the *idea* of professional dealers is a good one, it is not feasible in practice. I propose an alternative that seems equally good in theory and slightly more feasible in practice: All tournament matches should be played via computer. I will address the main drawback to this idea first. It would be very difficult to obtain and set up several hundred computers for each tournament. I do not know the costs involved in this, both in terms of hardware and in terms of support personnel, but I imagine them to be considerable. So, like the professional dealers idea, the computers idea is probably impractical. However, I would like to list briefly some of the ad- vantages to be had by playing all games via computer: (1) A complete record of each and every action for each and every game. This would both make judging much easier - no more "failure to agree on reality" warnings - and allow detailed strategic analysis after each game. (2) Relative impossibility of cheating by manipulating cards in one's library. Although it is conceivable that unethical players could "hack" the program to give themselves an edge, it should be far easier to detect and prevent such hacking than to detect and prevent the current forms of cheating. (3) Easy tracking of game phases, life totals, and other factors. (4) Elimination of need for sleeves and for consider- ations of marked cards. Players could still be re- quired to own the cards in their deck and could register decks for entry into the computer program prior to the tournament. (5) Automatic pairing and reporting of matches. No need for players physically to relocate during the event (unless desired). Many readers will be familiar with either Microprose's Magic computer game, or the Apprentice software program that is used to track Magic games player over the 'Net. While each has flaws, I believe either could be cleaned up enough to be used in tournaments. Respectfully submitted, == Joshua 'Enjolras' Randall jerandall@yahoo.com _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com